using UnityEngine; namespace Unity.VisualScripting { [Widget(typeof(InvalidConnection))] public sealed class InvalidConnectionWidget : UnitConnectionWidget { public InvalidConnectionWidget(FlowCanvas canvas, InvalidConnection connection) : base(canvas, connection) { } #region Drawing public override Color color => UnitConnectionStyles.invalidColor; #endregion #region Droplets protected override bool showDroplets => false; protected override Vector2 GetDropletSize() => Vector2.zero; protected override void DrawDroplet(Rect position) { } #endregion } }