using System; using System.Diagnostics; namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol { [Serializable] internal abstract class Message { public string type; // Milliseconds since unix epoch public ulong time; public int version; public string phase; public int processId; protected Message() { version = 2; phase = "Immediate"; processId = Process.GetCurrentProcess().Id; AddTimeStamp(); } public void AddTimeStamp() { time = Convert.ToUInt64((DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds); } } }