using System; using UnityEditor.Networking.PlayerConnection; using UnityEngine; using UnityEngine.Networking.PlayerConnection; using UnityEngine.TestRunner.TestLaunchers; namespace UnityEditor.TestTools.TestRunner { [Serializable] internal class RemoteTestResultReciever { public void RunStarted(MessageEventArgs messageEventArgs) { } public void RunFinished(MessageEventArgs messageEventArgs) { EditorConnection.instance.Send(PlayerConnectionMessageIds.quitPlayerMessageId, null, messageEventArgs.playerId); EditorConnection.instance.DisconnectAll(); } } }