using UnityEditor.TestTools.TestRunner.Api; namespace UnityEditor.TestTools.TestRunner.CommandLineTest { internal class RunSettings : ITestRunSettings { private ITestSettings m_TestSettings; public RunSettings(ITestSettings testSettings) { this.m_TestSettings = testSettings; } public void Apply() { if (m_TestSettings != null) { m_TestSettings.SetupProjectParameters(); } } public void Dispose() { if (m_TestSettings != null) { m_TestSettings.Dispose(); } } } }