using System; using UnityEditor.TestRunner.TestLaunchers; using UnityEditor.TestTools.TestRunner.Api; using UnityEngine; namespace UnityEditor.TestTools.TestRunner.CommandLineTest { [Serializable] internal class LogSavingCallbacks : ScriptableObject, ICallbacks { public void RunStarted(ITestAdaptor testsToRun) { RemotePlayerLogController.instance.StartLogWriters(); } public virtual void RunFinished(ITestResultAdaptor testResults) { RemotePlayerLogController.instance.StopLogWriters(); } public void TestStarted(ITestAdaptor test) { } public void TestFinished(ITestResultAdaptor result) { } } }