using System;
namespace UnityEditor.SettingsManagement
{
///
/// Represents a settings repository that stores data local to a Unity project.
/// The settings data is serialized to a JSON file.
///
[Serializable]
public class ProjectUserSettings : FileSettingsRepository
{
///
/// Initializes and returns an instance of the ProjectUserSettings repository with the
/// serialized data location set to a path defined by the specified `package` and
/// `name` values relative to the `UserSettings` directory. For example:
/// `MyUnityProject/UserSettings/Packages/com.example.my-package/Settings.json`.
///
/// The name of the package to store the serialized data under.
/// The base filename to use for the serialized data location (defaults to "Settings").
public ProjectUserSettings(string package, string name = "Settings") : base(GetUserSettingsPath(package, name))
{
}
///
/// Builds and returns a path for a settings file relative to the calling assembly's package directory.
/// This method constructs the location from the specified `package` and (filename) `name` under the `UserSettings` folder.
///
/// The name of the package requesting this setting.
/// An optional name for the settings file. Default is "Settings."
/// A package-scoped path to the settings file inside the project's `UserSettings` folder.
public static string GetUserSettingsPath(string package, string name)
{
return string.Format("{0}/{1}/{2}.json", k_UserProjectSettingsDirectory, package, name);
}
}
}