using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Compilation; using UnityEditor.PackageManager; namespace Packages.Rider.Editor.ProjectGeneration { internal class AssemblyNameProvider : IAssemblyNameProvider { private readonly Dictionary m_PackageInfoCache = new Dictionary(); ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 3); public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions; public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace; private Assembly[] m_AllEditorAssemblies; private Assembly[] m_AllPlayerAssemblies; public ProjectGenerationFlag ProjectGenerationFlag { get => m_ProjectGenerationFlag; private set { EditorPrefs.SetInt("unity_project_generation_flag", (int)value); m_ProjectGenerationFlag = value; } } public string GetAssemblyNameFromScriptPath(string path) { return CompilationPipeline.GetAssemblyNameFromScriptPath(path); } public IEnumerable GetAssemblies(Func shouldFileBePartOfSolution) { if (m_AllEditorAssemblies == null) m_AllEditorAssemblies = GetAssembliesByType(AssembliesType.Editor).ToArray(); if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies)) { if (m_AllPlayerAssemblies == null) m_AllPlayerAssemblies = GetAssembliesByType(AssembliesType.Player).ToArray(); } if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies)) return m_AllEditorAssemblies.Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution)); return m_AllEditorAssemblies.Concat(m_AllPlayerAssemblies).Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution)); } private static IEnumerable GetAssembliesByType(AssembliesType type) { foreach (var assembly in CompilationPipeline.GetAssemblies(type)) { var outputPath = type == AssembliesType.Editor ? $@"Temp\Bin\Debug\{assembly.name}\" : $@"Temp\Bin\Debug\{assembly.name}\Player\"; yield return new Assembly(assembly.name, outputPath, assembly.sourceFiles, assembly.defines, assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags, assembly.compilerOptions #if UNITY_2020_2_OR_NEWER , assembly.rootNamespace #endif ); } } public string GetProjectName(string name, string[] defines) { if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies)) return name; return !defines.Contains("UNITY_EDITOR") ? name + ".Player" : name; } public IEnumerable GetAllAssetPaths() { return AssetDatabase.GetAllAssetPaths(); } private static string ResolvePotentialParentPackageAssetPath(string assetPath) { const string packagesPrefix = "packages/"; if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase)) { return null; } var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length); if (followupSeparator == -1) { return assetPath.ToLowerInvariant(); } return assetPath.Substring(0, followupSeparator).ToLowerInvariant(); } public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) { var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath); if (parentPackageAssetPath == null) { return null; } if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo)) { return cachedPackageInfo; } var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath); m_PackageInfoCache[parentPackageAssetPath] = result; return result; } public void ResetPackageInfoCache() { m_PackageInfoCache.Clear(); } public void ResetAssembliesCache() { m_AllEditorAssemblies = null; m_AllPlayerAssemblies = null; } public bool IsInternalizedPackagePath(string path) { if (string.IsNullOrEmpty(path.Trim())) { return false; } var packageInfo = FindForAssetPath(path); if (packageInfo == null) { return false; } var packageSource = packageInfo.source; switch (packageSource) { case PackageSource.Embedded: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded); case PackageSource.Registry: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry); case PackageSource.BuiltIn: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn); case PackageSource.Unknown: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown); case PackageSource.Local: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local); case PackageSource.Git: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git); #if UNITY_2019_3_OR_NEWER case PackageSource.LocalTarball: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall); #endif } return false; } public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories) { return CompilationPipeline.ParseResponseFile( responseFilePath, projectDirectory, systemReferenceDirectories ); } public IEnumerable GetRoslynAnalyzerPaths() { return PluginImporter.GetAllImporters() .Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null) .Select(i => i.assetPath); } public void ToggleProjectGeneration(ProjectGenerationFlag preference) { if (ProjectGenerationFlag.HasFlag(preference)) { ProjectGenerationFlag ^= preference; } else { ProjectGenerationFlag |= preference; } } public void ResetProjectGenerationFlag() { ProjectGenerationFlag = ProjectGenerationFlag.None; } } }