namespace UnityEngine.EventSystems { /// /// Event Data associated with Axis Events (Controller / Keyboard). /// public class AxisEventData : BaseEventData { /// /// Raw input vector associated with this event. /// public Vector2 moveVector { get; set; } /// /// MoveDirection for this event. /// public MoveDirection moveDir { get; set; } public AxisEventData(EventSystem eventSystem) : base(eventSystem) { moveVector = Vector2.zero; moveDir = MoveDirection.None; } } }