using System.Collections.Generic;
namespace UnityEditor.TestTools.CodeCoverage
{
///
/// The code coverage session information retuned by the coverage session .
///
public class SessionEventInfo
{
///
/// The code coverage session mode.
///
public SessionMode SessionMode { get; internal set; }
///
/// The coverage results paths of the files or folders created during the code coverage session.
///
public List SessionResultPaths { get; internal set; }
internal SessionEventInfo(SessionMode mode, List resultPaths)
{
SessionMode = mode;
SessionResultPaths = resultPaths;
}
}
}