using System.Text; namespace UnityEditor.TestTools.TestRunner { internal class PlayerLauncherBuildOptions { public BuildPlayerOptions BuildPlayerOptions; public string PlayerDirectory; public override string ToString() { var str = new StringBuilder(); str.AppendLine("locationPathName = " + BuildPlayerOptions.locationPathName); str.AppendLine("target = " + BuildPlayerOptions.target); str.AppendLine("scenes = " + string.Join(", ", BuildPlayerOptions.scenes)); str.AppendLine("assetBundleManifestPath = " + BuildPlayerOptions.assetBundleManifestPath); str.AppendLine("options.Development = " + ((BuildPlayerOptions.options & BuildOptions.Development) != 0)); str.AppendLine("options.AutoRunPlayer = " + ((BuildPlayerOptions.options & BuildOptions.AutoRunPlayer) != 0)); str.AppendLine("options.ForceEnableAssertions = " + ((BuildPlayerOptions.options & BuildOptions.ForceEnableAssertions) != 0)); return str.ToString(); } } }