using UnityEditor; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawSplitter { internal static void ForHorizontalIndicator() { ForWidth(EditorGUIUtility.currentViewWidth); } internal static void ForWidth(float width) { GUIStyle style = UnityStyles.SplitterIndicator; Rect splitterRect = GUILayoutUtility.GetRect( width, UnityConstants.SPLITTER_INDICATOR_HEIGHT, style); GUI.Label(splitterRect, string.Empty, style); } } }