using UnityEditor; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawActionToolbar { internal static void Begin(EditorWindow parentWindow) { Rect result = GUILayoutUtility.GetRect(parentWindow.position.width, 1); EditorGUI.DrawRect(result, UnityStyles.Colors.BarBorder); EditorGUILayout.BeginVertical(UnityStyles.ActionToolbar); GUILayout.FlexibleSpace(); EditorGUILayout.BeginHorizontal(); } internal static void End() { GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); EditorGUILayout.EndVertical(); } } }