using GluonGui.WorkspaceWindow.Views.WorkspaceExplorer.Explorer; namespace Unity.PlasticSCM.Editor.Gluon { internal class UpdateProgress { internal UpdateProgress(WorkspaceWindow workspaceWindow) { mWorkspaceWindow = workspaceWindow; } internal void Cancel() { if (mUpdateProgress == null) return; mUpdateProgress.Cancel(); } internal void SetCancellable(bool bCancelable) { mWorkspaceWindow.Progress.CanCancelProgress = bCancelable; } internal void RefreshProgress( Codice.Client.BaseCommands.UpdateProgress progress, UpdateProgressData updateProgressData) { mUpdateProgress = progress; mWorkspaceWindow.Progress.ProgressHeader = updateProgressData.Details; mWorkspaceWindow.Progress.TotalProgressMessage = updateProgressData.Status; mWorkspaceWindow.Progress.TotalProgressPercent = updateProgressData.ProgressValue / 100; } Codice.Client.BaseCommands.UpdateProgress mUpdateProgress; WorkspaceWindow mWorkspaceWindow; } }