27 lines
638 B
C#
27 lines
638 B
C#
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namespace Unity.VisualScripting
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{
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[InitializeAfterPlugins]
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public static class FlowEditorBindings
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{
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static FlowEditorBindings()
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{
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Flow.isInspectedBinding = IsInspected;
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}
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private static bool IsInspected(GraphPointer pointer)
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{
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Ensure.That(nameof(pointer)).IsNotNull(pointer);
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foreach (var graphWindow in GraphWindow.tabsNoAlloc)
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{
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if (graphWindow.reference?.InstanceEquals(pointer) ?? false)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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