playtest-unity/playtest/Library/PackageCache/com.unity.visualscripting@1.../Documentation~/vs-create-graph-on-machine.md

51 lines
2.3 KiB
Markdown
Raw Normal View History

2023-06-19 23:21:21 -04:00
# Create a graph on a Script Machine or State Machine
You can create a new graph file directly from a Script Machine or State Machine component on a GameObject. For more information on how to create a Script Machine or State Machine, see [Attach a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md).
## Create a new graph file from a Script Machine or State Machine
To create a new graph file from an existing Script Machine or State Machine:
1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
1. In the Hierarchy window, select a GameObject that has a Script Machine or State Machine.
2. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)]
3. In the Inspector window, on your Script Machine or State Machine component, set the **Source** set to **Graph**.
1. Select **New**.
4. Enter a name for your new graph file.
5. Choose a location for the file in your project.
1. Select **Save**.
![A new Script Machine with an attached Script Graph](images\vs-script-machine.png)
## Create a new embedded graph on a Script Machine or State Machine
You can create an embedded graph on a Script Machine or State Machine component instead of an external graph file:
1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
1. In the Hierarchy window, select a GameObject that has a Script Machine or State Machine.
2. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)]
3. In the Inspector window, on your Script Machine or State Machine component, set the **Source** to **Embed**.
4. (Optional) In the **(Title)** field, enter a descriptive title for the embedded graph.
5. (Optional) In the **(Summary)** field, enter a brief summary of what the embedded graph does.
6. (Optional) To open the new embedded graph and edit, select **Edit Graph**.
> [!NOTE]
> Unity recommends you create a graph file rather than an embedded graph. In some situations, an embedded graph works best. For more information on how to choose the correct graph type, see [Source types for Script Machines and State Machines](vs-graph-machine-types.md#source-types).
## Next steps
After you attach a graph to a Script Machine or State Machine, you can open the graph and edit. For more information, see [Open a graph file](vs-open-graph-edit.md).