59 lines
2.9 KiB
Markdown
59 lines
2.9 KiB
Markdown
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# Add and configure a Player Input component
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To use the Input System package with Visual Scripting, add a Player Input component to the same GameObject as the Script Graph and create an Input Actions asset.
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You must add the Player Input component and create the Input Actions asset before you create the Script Graph.
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> [!NOTE]
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> If the Input System package isn't installed in your project, follow the Input System documentation's [Installation guide](https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/Installation.html) to install the package. Go to **Window** > **Package Manager** to check your installed packages.
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To add a Player Input component to a GameObject:
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1. [!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
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2. In the Hierarchy window, select the GameObject that you want to move with the Script Graph.
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3. [!include[open-inspector-window](./snippets/vs-open-inspector-window.md)]
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4. Select **Add Component**.
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The Components menu opens.
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5. In the Components menu, do one of the following:
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- Go to **Input**.
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- In the Search bar, enter `Player Input`.
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6. Select the **Player Input** component to add it to the GameObject.
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1. Add an Input Actions asset to the Player Input component. Do one of the following:
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- [Create a new Input Actions asset](#create-a-new-input-actions-asset).
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- [Use an existing Input Actions asset](#use-an-existing-input-actions-asset).
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![An image of the Unity Editor's Inspector window, highlighting the Actions section of the Player Input component on a GameObject.](images/vs-input-system-player-input-component.png)
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## Create a new Input Actions asset
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1. Select **Create Actions**.
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1. Choose a location in your project to save the Input Actions asset.
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1. Select **Save**.
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## Use an existing Input Actions asset
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1. Do one of the following:
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- Click the **Actions** field's object picker (circle icon) and in the **SelectInputActionAsset** window, select the asset.
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- Click and drag a file from your Project window and drop it into the **Actions** field.
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## Next steps
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To configure the available options on a Player Input component, see [GameObject components for input](https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/Components.html) in the Input System package documentation.
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To configure an Input Actions asset, see [Input Action Assets](https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ActionAssets.html) in the Input System package documentation.
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To create a simple Script Graph to capture input with Visual Scripting, see [Capture input with the Input System package](vs-capturing-player-inputs-new.md).
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## Additional resources
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- [Capture user input in an application](vs-capture-player-input.md)
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- [Capture input with the Input System package](vs-capturing-player-inputs-new.md)
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- [Input event nodes](vs-input-nodes.md)
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