14 lines
327 B
C#
14 lines
327 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
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{
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public bool pointerDown = false;
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public void OnPointerDown(PointerEventData eventData)
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{
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pointerDown = true;
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}
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}
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