74 lines
2.7 KiB
C#
74 lines
2.7 KiB
C#
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using System;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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static class FrameRateDisplayUtility
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{
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private static string[] s_FrameRateLabels;
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public static bool GetStandardFromFrameRate(double frameRate, out StandardFrameRates standard)
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{
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FrameRate frameRateObj = TimeUtility.GetClosestFrameRate(RoundFrameRate(frameRate));
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return TimeUtility.ToStandardFrameRate(frameRateObj, out standard);
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}
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public static double RoundFrameRate(double frameRate)
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{
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double trunc = Math.Truncate(frameRate * (1 / TimeUtility.kFrameRateRounding)) * TimeUtility.kFrameRateRounding;
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return Math.Min(Math.Max(TimelineAsset.EditorSettings.kMinFrameRate, trunc),
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TimelineAsset.EditorSettings.kMaxFrameRate);
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}
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public static string[] GetDefaultFrameRatesLabels(StandardFrameRates option)
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{
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string[] labels;
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if (s_FrameRateLabels == null || !s_FrameRateLabels.Any())
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{
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var frameRates = (StandardFrameRates[])Enum.GetValues(typeof(StandardFrameRates));
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labels = Array.ConvertAll(frameRates, GetLabelForStandardFrameRate);
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s_FrameRateLabels = labels;
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}
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else
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{
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labels = s_FrameRateLabels;
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}
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if (!Enum.IsDefined(typeof(StandardFrameRates), option))
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{
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Array.Resize(ref labels, (int)option + 1);
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labels[(int)option] = GetLabelForStandardFrameRate(option);
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}
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return labels;
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}
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static string GetLabelForStandardFrameRate(StandardFrameRates option)
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{
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switch (option)
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{
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case StandardFrameRates.Fps23_97:
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return L10n.Tr("Film NTSC: 23.97 fps");
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case StandardFrameRates.Fps24:
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return L10n.Tr("Film: 24 fps");
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case StandardFrameRates.Fps25:
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return L10n.Tr("PAL: 25 fps");
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case StandardFrameRates.Fps29_97:
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return L10n.Tr("NTSC: 29.97 fps");
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case StandardFrameRates.Fps30:
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return L10n.Tr("HD: 30 fps");
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case StandardFrameRates.Fps50:
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return L10n.Tr("Interlaced PAL: 50 fps");
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case StandardFrameRates.Fps59_94:
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return L10n.Tr("Interlaced NTSC: 59.94 fps");
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case StandardFrameRates.Fps60:
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return L10n.Tr("Game: 60 fps");
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default:
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return L10n.Tr("Custom");
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}
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}
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}
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}
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