playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs

43 lines
1.4 KiB
C#
Raw Normal View History

2023-06-19 23:21:21 -04:00
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class TestActionCommand : BeforeAfterTestCommandBase<ITestAction>
{
static readonly Dictionary<MethodInfo, List<ITestAction>> m_TestActionsCache = new Dictionary<MethodInfo, List<ITestAction>>();
public TestActionCommand(TestCommand innerCommand)
: base(innerCommand, "BeforeTest", "AfterTest", true)
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetTestActions(m_TestActionsCache, Test.Method.MethodInfo);
AfterActions = BeforeActions;
}
}
protected override IEnumerator InvokeBefore(ITestAction action, Test test, UnityTestExecutionContext context)
{
action.BeforeTest(test);
yield return null;
}
protected override IEnumerator InvokeAfter(ITestAction action, Test test, UnityTestExecutionContext context)
{
action.AfterTest(test);
yield return null;
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return null;
}
}
}