22 lines
1.1 KiB
Markdown
22 lines
1.1 KiB
Markdown
|
# RecompileScripts
|
||
|
`RecompileScripts` is an [IEditModeTestYieldInstruction](./reference-custom-yield-instructions.md) that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.
|
||
|
|
||
|
## Constructors
|
||
|
|
||
|
| Syntax | Description |
|
||
|
| ------------------------------------------------------------ | ------------------------------------------------------------ |
|
||
|
| `RecompileScripts(bool expectScriptCompilation = true, bool expectScriptCompilationSuccess = true)` | Creates a new instance of the `RecompileScripts` yield instruction. The parameter `expectScriptCompilation` indicates if you expect a script compilation to start (defaults to true). If a script compilation does not start and `expectScriptCompilation` is `true`, then it throws an exception. |
|
||
|
|
||
|
## Example
|
||
|
``` C@
|
||
|
[UnitySetUp]
|
||
|
public IEnumerator SetUp()
|
||
|
{
|
||
|
using (var file = File.CreateText("Assets/temp/myScript.cs"))
|
||
|
{
|
||
|
file.Write("public class ATempClass { }");
|
||
|
}
|
||
|
AssetDatabase.Refresh();
|
||
|
yield return new RecompileScripts();
|
||
|
}
|
||
|
```
|