playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../Documentation~/reference-wait-for-domain-r...

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# WaitForDomainReload
`WaitForDomainReload` is an [IEditModeTestYieldInstruction](./reference-custom-yield-instructions.md) that you can yield in Edit Mode tests. It delays the execution of scripts until after an incoming domain reload. If the domain reload results in a script compilation failure, then it throws an exception.
## Constructors
| Syntax | Description |
| ---------------------------- | ------------------------------------------------------------ |
| `WaitForDomainReload()` | Create a new instance of the `WaitForDomainReload` yield instruction. |
## Example
``` C@
[UnitySetUp]
public IEnumerator SetUp()
{
File.Copy("Resources/MyDll.dll", @"Assets/MyDll.dll", true); // Trigger a domain reload.
AssetDatabase.Refresh();
yield return new WaitForDomainReload();
}
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```