Use this class to compare two [Vector3](https://docs.unity3d.com/ScriptReference/Vector3.html) objects for equality with `NUnit` constraints. Call `Vector3EqualityComparer.Instance` comparer to perform a comparison with the default calculation error value 0.0001f. To specify a different error value, use the [one argument constructor](#constructors) to instantiate a new comparer.
| `bool Equals(Vector3 expected, Vector3 actual)` | Compares the `actual` and `expected``Vector3` objects for equality using [Utils.AreFloatsEqual](http://todo) to compare the `x`, `y`, and `z` attributes of `Vector3`. |
## Example
```c#
[TestFixture]
public class Vector3Test
{
[Test]
public void VerifyThat_TwoVector3ObjectsAreEqual()
{
// Custom error 10e-6f
var actual = new Vector3(10e-8f, 10e-8f, 10e-8f);
var expected = new Vector3(0f, 0f, 0f);
var comparer = new Vector3EqualityComparer(10e-6f);