playtest-unity/playtest/Library/PackageCache/com.unity.ide.rider@3.0.21/Rider/Editor/ProjectGeneration/PackageManagerTracker.cs

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using System.IO;
#if UNITY_2020_1_OR_NEWER
using UnityEditor.PackageManager;
#endif
namespace Packages.Rider.Editor.ProjectGeneration
{
internal static class PackageManagerTracker
{
private static bool HasManifestJsonLastWriteTimeChanged()
{
if (!LastWriteTracker.IsUnityCompatible()) return false;
var directoryInfo = new DirectoryInfo(Directory.GetCurrentDirectory());
var manifestFile = new FileInfo(Path.Combine(directoryInfo.FullName, "Packages/manifest.json"));
if (manifestFile.Exists)
{
// for the manifest.json, we store the LastWriteTime here
var res = manifestFile.LastWriteTime > RiderScriptEditorPersistedState.instance.ManifestJsonLastWrite;
if (res) RiderScriptEditorPersistedState.instance.ManifestJsonLastWrite = manifestFile.LastWriteTime;
return res;
}
return false;
}
/// <summary>
/// If the manifest.json was changed outside Unity and Rider calls Unity to Refresh, we should call PM to Refresh its state also
/// </summary>
/// <param name="checkProjectFiles"></param>
internal static void SyncIfNeeded(bool checkProjectFiles)
{
#if UNITY_2020_1_OR_NEWER
if (checkProjectFiles && HasManifestJsonLastWriteTimeChanged())
{
Client.Resolve();
}
#endif
}
}
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}