playtest-unity/playtest/Library/PackageCache/com.unity.ide.rider@3.0.21/Rider/Editor/ProjectGeneration/IFileIO.cs

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namespace Packages.Rider.Editor.ProjectGeneration
{
internal interface IFileIO
{
bool Exists(string fileName);
string ReadAllText(string fileName);
void WriteAllText(string path, string content);
string EscapedRelativePathFor(string file, string projectDirectory);
}
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}