playtest-unity/playtest/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/UI/DrawActionToolbar.cs

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2023-06-19 23:21:21 -04:00
using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawActionToolbar
{
internal static void Begin(EditorWindow parentWindow)
{
Rect result = GUILayoutUtility.GetRect(parentWindow.position.width, 1);
EditorGUI.DrawRect(result, UnityStyles.Colors.BarBorder);
EditorGUILayout.BeginVertical(UnityStyles.ActionToolbar);
GUILayout.FlexibleSpace();
EditorGUILayout.BeginHorizontal();
}
internal static void End()
{
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
EditorGUILayout.EndVertical();
}
}
}