playtest-unity/playtest/Library/PackageCache/com.unity.ugui@1.0.0/Tests/Editor/InputField/CharacterLimitValidation.cs

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2023-06-19 23:21:21 -04:00
using NUnit.Framework;
namespace Core.InputField
{
public class CharacterLimitValidation : TestBehaviourBase<UnityEngine.UI.InputField>
{
[Test]
public void LimitCanNotBeNegative()
{
const int testValue = -1;
m_TestObject.characterLimit = testValue;
Assert.AreNotEqual(testValue, m_TestObject.characterLimit);
}
[Test]
public void TextLengthShorterThanLimit()
{
const string testValue = "Test";
m_TestObject.characterLimit = 10;
m_TestObject.text = testValue;
Assert.AreEqual(testValue, m_TestObject.text);
}
[Test]
public void TextLengthEqualToLimit()
{
const string testValue = "0123456789";
m_TestObject.characterLimit = 10;
m_TestObject.text = testValue;
Assert.AreEqual(testValue, m_TestObject.text);
}
[Test]
public void TextLengthGreaterThanLimit()
{
m_TestObject.characterLimit = 10;
m_TestObject.text = "01234567891234567890";
Assert.AreEqual(10, m_TestObject.text.Length);
Assert.AreEqual("0123456789", m_TestObject.text);
}
}
}