470 lines
17 KiB
C#
470 lines
17 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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#else
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using UnityEditor.Experimental.SceneManagement;
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#endif
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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partial class TimelineWindow
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{
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struct MarkerOverlay
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{
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public IMarker marker;
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public Rect rect;
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public bool isSelected;
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public bool isCollapsed;
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public MarkerEditor editor;
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}
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enum TimelineItemArea
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{
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Header,
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Lines
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}
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static internal readonly TimelineMode s_ActiveMode = new TimelineActiveMode();
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static internal readonly TimelineMode s_EditAssetMode = new TimelineAssetEditionMode();
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static internal readonly TimelineMode s_InactiveMode = new TimelineInactiveMode();
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static internal readonly TimelineMode s_DisabledMode = new TimelineDisabledMode();
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static internal readonly TimelineMode s_PrefabOutOfContextMode = new TimelineAssetEditionMode();
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static internal readonly TimelineMode s_ReadonlyMode = new TimelineReadOnlyMode();
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private static readonly GUIContent MenuItemFrames = L10n.TextContent("Frames");
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private static readonly GUIContent MenuItemTimecode = L10n.TextContent("Timecode");
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private static readonly GUIContent MenuItemSeconds = L10n.TextContent("Seconds");
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static readonly string k_FrameRateMenuLabel = L10n.Tr("Frame Rate/{0}");
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static readonly string k_CustomFpsLabel = L10n.Tr("{0}: {1:f2} fps");
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float m_VerticalScrollBarSize, m_HorizontalScrollBarSize;
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List<MarkerOverlay> m_OverlayQueue = new List<MarkerOverlay>(100);
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float headerHeight
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{
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get
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{
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return WindowConstants.markerRowYPosition + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f);
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}
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}
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public Rect markerHeaderRect
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{
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get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, WindowConstants.markerRowHeight); }
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}
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public Rect markerContentRect
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{
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get { return Rect.MinMaxRect(state.sequencerHeaderWidth, WindowConstants.markerRowYPosition, position.width, WindowConstants.markerRowYPosition + WindowConstants.markerRowHeight); }
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}
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Rect trackRect
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{
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get
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{
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var yMinHeight = headerHeight;
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return new Rect(0, yMinHeight, position.width, position.height - yMinHeight - horizontalScrollbarHeight);
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}
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}
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public Rect sequenceRect
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{
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get { return new Rect(0.0f, WindowConstants.markerRowYPosition, position.width - WindowConstants.sliderWidth, position.height - WindowConstants.timeAreaYPosition); }
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}
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public Rect sequenceHeaderRect
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{
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get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, position.height - WindowConstants.timeAreaYPosition); }
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}
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public Rect headerSplitterRect
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{
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get
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{
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return new Rect(state.sequencerHeaderWidth - WindowConstants.headerSplitterWidth / 2.0f, WindowConstants.timeAreaYPosition, WindowConstants.headerSplitterWidth, clientArea.height);
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}
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}
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public Rect sequenceContentRect
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{
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get
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{
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return new Rect(
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state.sequencerHeaderWidth,
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WindowConstants.markerRowYPosition,
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position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0),
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position.height - WindowConstants.markerRowYPosition - horizontalScrollbarHeight);
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}
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}
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public float verticalScrollbarWidth
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{
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get
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{
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return m_VerticalScrollBarSize;
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}
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}
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public float horizontalScrollbarHeight
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{
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get { return m_HorizontalScrollBarSize; }
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}
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internal TimelineMode currentMode
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{
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get
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{
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if (state == null || state.editSequence.asset == null)
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return s_InactiveMode;
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if (state.editSequence.isReadOnly)
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return s_ReadonlyMode;
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if (state.editSequence.director == null || state.masterSequence.director == null)
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return s_EditAssetMode;
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if (PrefabUtility.IsPartOfPrefabAsset(state.editSequence.director))
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{
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var stage = PrefabStageUtility.GetCurrentPrefabStage();
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if (stage == null || !stage.IsPartOfPrefabContents(state.editSequence.director.gameObject))
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return s_PrefabOutOfContextMode;
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}
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if (!state.masterSequence.director.isActiveAndEnabled)
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return s_DisabledMode;
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return s_ActiveMode;
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}
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}
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void DoLayout()
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{
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EventType rawType = Event.current.rawType;
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var mousePosition = Event.current.mousePosition; // mousePosition is also affected by this bug and does not reflect the original position after a Use()
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Initialize();
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var processManipulators = Event.current.type != EventType.Repaint && Event.current.type != EventType.Layout;
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if (processManipulators)
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{
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// Update what's under mouse the cursor
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PickerUtils.DoPick(state, mousePosition);
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if (state.editSequence.asset != null)
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m_PreTreeViewControl.HandleManipulatorsEvents(state);
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}
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SequencerGUI();
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if (processManipulators)
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{
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if (state.editSequence.asset != null)
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m_PostTreeViewControl.HandleManipulatorsEvents(state);
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}
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if (state.editSequence.asset != null)
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{
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m_RectangleSelect.OnGUI(state, rawType, mousePosition);
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m_RectangleZoom.OnGUI(state, rawType, mousePosition);
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}
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}
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void SplitterGUI()
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{
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if (!state.IsEditingAnEmptyTimeline())
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{
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var splitterVisualRect = new Rect(state.sequencerHeaderWidth - WindowConstants.headerSplitterWidth / 2.0f,
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WindowConstants.timeAreaYPosition + 2.0f,
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WindowConstants.headerSplitterVisualWidth,
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clientArea.height);
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EditorGUI.DrawRect(splitterVisualRect, DirectorStyles.Instance.customSkin.colorTopOutline3);
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if (GUIUtility.hotControl == 0)
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EditorGUIUtility.AddCursorRect(headerSplitterRect, MouseCursor.SplitResizeLeftRight);
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}
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}
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void TrackViewsGUI()
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{
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using (new GUIViewportScope(trackRect))
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{
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TracksGUI(trackRect, state, currentMode.TrackState(state));
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}
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}
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void UserOverlaysGUI()
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{
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if (Event.current.type != EventType.Repaint)
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return;
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if (m_OverlayQueue.Count == 0)
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return;
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// the rect containing the time area plus the time ruler
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var screenRect = new Rect(
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state.sequencerHeaderWidth,
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WindowConstants.timeAreaYPosition,
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position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0),
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position.height - WindowConstants.timeAreaYPosition - horizontalScrollbarHeight);
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var trackOffset = trackRect.y - screenRect.y;
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var startTime = state.PixelToTime(screenRect.xMin);
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var endTime = state.PixelToTime(screenRect.xMax);
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using (new GUIViewportScope(screenRect))
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{
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foreach (var entry in m_OverlayQueue)
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{
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var uiState = MarkerUIStates.None;
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if (entry.isCollapsed)
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uiState |= MarkerUIStates.Collapsed;
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if (entry.isSelected)
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uiState |= MarkerUIStates.Selected;
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var region = new MarkerOverlayRegion(GUIClip.Clip(entry.rect), screenRect, startTime, endTime, trackOffset);
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try
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{
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entry.editor.DrawOverlay(entry.marker, uiState, region);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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}
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m_OverlayQueue.Clear();
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}
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void DrawHeaderBackground()
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{
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var rect = state.timeAreaRect;
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rect.xMin = 0.0f;
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EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorTimelineBackground);
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}
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void HandleBottomFillerDragAndDrop(Rect rect)
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{
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if (Event.current.type != EventType.DragUpdated &&
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Event.current.type != EventType.DragExited &&
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Event.current.type != EventType.DragPerform)
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return;
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if (instance.treeView == null || instance.treeView.timelineDragging == null)
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return;
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if (!rect.Contains(Event.current.mousePosition))
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return;
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instance.treeView.timelineDragging.DragElement(null, new Rect(), -1);
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}
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void DrawHeaderBackgroundBottomFiller()
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{
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var rect = sequenceRect;
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rect.yMin = rect.yMax;
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rect.yMax = rect.yMax + WindowConstants.sliderWidth;
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if (state.editSequence.asset != null && !state.IsEditingAnEmptyTimeline())
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{
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rect.width = state.sequencerHeaderWidth;
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}
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using (new GUIViewportScope(rect))
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{
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Graphics.DrawBackgroundRect(state, rect);
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}
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HandleBottomFillerDragAndDrop(rect);
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}
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void SequencerGUI()
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{
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var duration = state.editSequence.duration;
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DrawHeaderBackground();
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DurationGUI(TimelineItemArea.Header, duration);
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DrawToolbar();
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TrackViewsGUI();
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MarkerHeaderGUI();
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UserOverlaysGUI();
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DurationGUI(TimelineItemArea.Lines, duration);
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PlayRangeGUI(TimelineItemArea.Lines);
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TimeCursorGUI(TimelineItemArea.Lines);
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DrawHeaderBackgroundBottomFiller();
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SubTimelineRangeGUI();
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PlayRangeGUI(TimelineItemArea.Header);
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TimeCursorGUI(TimelineItemArea.Header);
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SplitterGUI();
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}
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void DrawToolbar()
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{
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DrawOptions();
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using (new GUILayout.VerticalScope())
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{
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using (new GUILayout.HorizontalScope(EditorStyles.toolbar))
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{
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using (new GUILayout.HorizontalScope())
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{
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DrawTransportToolbar();
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}
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DrawSequenceSelector();
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DrawBreadcrumbs();
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GUILayout.FlexibleSpace();
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DrawOptions();
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}
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using (new GUILayout.HorizontalScope())
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{
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DrawHeaderEditButtons();
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DrawTimelineRuler();
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}
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}
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}
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void SubTimelineRangeGUI()
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{
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if (!state.IsEditingASubTimeline() || state.IsEditingAnEmptyTimeline()) return;
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var subTimelineOverlayColor = DirectorStyles.Instance.customSkin.colorSubSequenceOverlay;
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var range = state.editSequence.GetEvaluableRange();
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var area = new Vector2(state.TimeToPixel(range.start), state.TimeToPixel(range.end));
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var fullRect = sequenceContentRect;
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fullRect.yMin = WindowConstants.timeAreaYPosition + 1.0f;
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if (fullRect.xMin < area.x)
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{
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var before = fullRect;
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before.xMin = fullRect.xMin;
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before.xMax = Mathf.Min(area.x, fullRect.xMax);
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EditorGUI.DrawRect(before, subTimelineOverlayColor);
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}
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if (fullRect.xMax > area.y)
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{
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var after = fullRect;
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after.xMin = Mathf.Max(area.y, fullRect.xMin);
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after.xMax = fullRect.xMax;
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EditorGUI.DrawRect(after, subTimelineOverlayColor);
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// Space above the vertical scrollbar
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after.xMin = after.xMax;
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after.width = verticalScrollbarWidth;
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after.yMax = state.timeAreaRect.y + state.timeAreaRect.height + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f);
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EditorGUI.DrawRect(after, subTimelineOverlayColor);
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}
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}
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void DrawOptions()
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{
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if (currentMode.headerState.options == TimelineModeGUIState.Hidden || state.editSequence.asset == null)
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return;
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using (new EditorGUI.DisabledScope(currentMode.headerState.options == TimelineModeGUIState.Disabled))
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{
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var rect = new Rect(position.width - WindowConstants.cogButtonWidth, 0, WindowConstants.cogButtonWidth, WindowConstants.timeAreaYPosition);
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if (EditorGUI.DropdownButton(rect, DirectorStyles.optionsCogIcon, FocusType.Keyboard, EditorStyles.toolbarButton))
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{
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GenericMenu menu = new GenericMenu();
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menu.AddItem(L10n.TextContent("Preferences Page..."), false, () => SettingsWindow.Show(SettingsScope.User, "Preferences/Timeline"));
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menu.AddSeparator("");
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menu.AddItem(MenuItemFrames, state.timeFormat == TimeFormat.Frames, () => state.timeFormat = TimeFormat.Frames);
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menu.AddItem(MenuItemTimecode, state.timeFormat == TimeFormat.Timecode, () => state.timeFormat = TimeFormat.Timecode);
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menu.AddItem(MenuItemSeconds, state.timeFormat == TimeFormat.Seconds, () => state.timeFormat = TimeFormat.Seconds);
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menu.AddSeparator("");
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TimeAreaContextMenu.AddTimeAreaMenuItems(menu, state);
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menu.AddSeparator("");
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bool isCustom = !FrameRateDisplayUtility.GetStandardFromFrameRate(state.editSequence.frameRate, out StandardFrameRates option);
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var frameRatesLabels = FrameRateDisplayUtility.GetDefaultFrameRatesLabels(option);
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if (isCustom)
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frameRatesLabels[frameRatesLabels.Length - 1] = String.Format(k_CustomFpsLabel, frameRatesLabels.Last(), state.editSequence.frameRate);
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for (var i = 0; i < frameRatesLabels.Length; i++)
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{
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var currentStandard = (StandardFrameRates)i;
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AddStandardFrameRateMenu(menu, currentStandard, frameRatesLabels[i], currentStandard == option);
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}
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if (Unsupported.IsDeveloperMode())
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{
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menu.AddSeparator("");
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menu.AddItem(L10n.TextContent("Show Snapping Debug"), SnapEngine.displayDebugLayout,
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() => SnapEngine.displayDebugLayout = !SnapEngine.displayDebugLayout);
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menu.AddItem(L10n.TextContent("Debug TimeArea"), false,
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() =>
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Debug.LogFormat("translation: {0} scale: {1} rect: {2} shownRange: {3}", m_TimeArea.translation, m_TimeArea.scale, m_TimeArea.rect, m_TimeArea.shownArea));
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menu.AddItem(L10n.TextContent("Edit Skin"), false, () => Selection.activeObject = DirectorStyles.Instance.customSkin);
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menu.AddItem(L10n.TextContent("Show QuadTree Debugger"), state.showQuadTree,
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() => state.showQuadTree = !state.showQuadTree);
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}
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menu.DropDown(rect);
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}
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}
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}
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void AddStandardFrameRateMenu(GenericMenu menu, StandardFrameRates option, string label, bool on)
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{
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var gui = EditorGUIUtility.TextContent(String.Format(k_FrameRateMenuLabel, label));
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if (state.editSequence.isReadOnly)
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{
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menu.AddDisabledItem(gui, on);
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return;
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}
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FrameRate value = TimeUtility.ToFrameRate(option);
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if (!value.IsValid())
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menu.AddItem(gui, true, () => { });
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else
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{
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menu.AddItem(gui, on, r =>
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{
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state.editSequence.frameRate = (float)value.rate;
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}, value);
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}
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}
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public void AddUserOverlay(IMarker marker, Rect rect, MarkerEditor editor, bool collapsed, bool selected)
|
||
|
{
|
||
|
if (marker == null)
|
||
|
throw new ArgumentNullException("marker");
|
||
|
if (editor == null)
|
||
|
throw new ArgumentNullException("editor");
|
||
|
|
||
|
m_OverlayQueue.Add(new MarkerOverlay()
|
||
|
{
|
||
|
isCollapsed = collapsed,
|
||
|
isSelected = selected,
|
||
|
marker = marker,
|
||
|
rect = rect,
|
||
|
editor = editor
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
}
|