186 lines
7.1 KiB
C#
186 lines
7.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Timeline;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Timeline.Signals
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{
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class SignalReceiverItem : TreeViewItem, ISignalAssetProvider
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{
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static readonly SignalEventDrawer k_EvtDrawer = new SignalEventDrawer();
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readonly SerializedProperty m_Asset;
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readonly SerializedProperty m_Evt;
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readonly SignalReceiverTreeView m_TreeView;
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int m_CurrentRowIdx;
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SignalReceiver m_CurrentReceiver;
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internal readonly bool enabled;
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internal readonly bool readonlySignal;
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internal const string SignalName = "SignalName";
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internal const string SignalNameReadOnly = "SignalNameReadOnly";
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internal const string SignalOptions = "SignalOptions";
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public SignalReceiverItem(SerializedProperty signalAsset, SerializedProperty eventListEntry, int id, bool readonlySignal, bool enabled, SignalReceiverTreeView treeView)
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: base(id, 0)
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{
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m_Asset = signalAsset;
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m_Evt = eventListEntry;
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this.enabled = enabled;
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this.readonlySignal = readonlySignal;
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m_TreeView = treeView;
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}
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public SignalAsset signalAsset
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{
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get { return m_CurrentReceiver.GetSignalAssetAtIndex(m_CurrentRowIdx); }
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set
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{
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Undo.RecordObject(m_CurrentReceiver, Styles.UndoCreateSignalAsset);
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m_CurrentReceiver.ChangeSignalAtIndex(m_CurrentRowIdx, value);
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PrefabUtility.RecordPrefabInstancePropertyModifications(m_CurrentReceiver);
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}
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}
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public float GetHeight()
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{
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return k_EvtDrawer.GetPropertyHeight(m_Evt, GUIContent.none);
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}
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public void Draw(Rect rect, int colIdx, int rowIdx, float padding, SignalReceiver target)
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{
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switch (colIdx)
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{
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case 0:
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DrawSignalNameColumn(rect, padding, target, rowIdx);
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break;
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case 1:
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DrawReactionColumn(rect, rowIdx);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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void DrawSignalNameColumn(Rect rect, float padding, SignalReceiver target, int rowIdx)
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{
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using (new EditorGUI.DisabledScope(!enabled))
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{
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if (!readonlySignal)
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{
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m_CurrentRowIdx = rowIdx;
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m_CurrentReceiver = target;
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rect.x += padding;
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rect.width -= padding;
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rect.height = EditorGUIUtility.singleLineHeight;
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GUI.SetNextControlName(SignalName);
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SignalUtility.DrawSignalNames(this, rect, GUIContent.none, false);
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}
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else
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{
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GUI.SetNextControlName(SignalNameReadOnly);
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var signalAsset = m_Asset.objectReferenceValue;
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GUI.Label(rect,
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signalAsset != null
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? EditorGUIUtility.TempContent(signalAsset.name)
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: Styles.EmptySignalList);
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}
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}
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}
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void DrawReactionColumn(Rect rect, int rowIdx)
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{
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if (!readonlySignal)
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{
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var optionButtonSize = GetOptionButtonSize();
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rect.width -= optionButtonSize.x;
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var optionButtonRect = new Rect
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{
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x = rect.xMax,
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y = rect.y,
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width = optionButtonSize.x,
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height = optionButtonSize.y
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};
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DrawOptionsButton(optionButtonRect, rowIdx, m_CurrentReceiver);
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}
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using (new EditorGUI.DisabledScope(!enabled))
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{
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var nameAsString = m_Asset.objectReferenceValue == null ? "Null" : m_Asset.objectReferenceValue.name;
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using (var change = new EditorGUI.ChangeCheckScope())
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{
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EditorGUI.PropertyField(rect, m_Evt, EditorGUIUtility.TempContent(nameAsString));
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if (change.changed)
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m_TreeView.dirty = true;
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}
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}
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}
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static Vector2 GetOptionButtonSize()
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{
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EditorGUIUtility.SetIconSize(Vector2.zero);
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return EditorStyles.iconButton.CalcSize(EditorGUI.GUIContents.titleSettingsIcon);
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}
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void DrawOptionsButton(Rect rect, int rowIdx, SignalReceiver target)
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{
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GUI.SetNextControlName(SignalOptions);
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if (EditorGUI.DropdownButton(rect, EditorGUI.GUIContents.titleSettingsIcon, FocusType.Passive, EditorStyles.iconButton))
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{
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var menu = new GenericMenu();
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menu.AddItem(new GUIContent(Styles.SignalListDuplicateOption), false, () =>
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{
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Undo.RecordObject(target, Styles.UndoDuplicateRow);
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var evtCloner = ScriptableObject.CreateInstance<UnityEventCloner>();
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evtCloner.evt = target.GetReactionAtIndex(rowIdx);
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var clone = Object.Instantiate(evtCloner);
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target.AddEmptyReaction(clone.evt);
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m_TreeView.dirty = true;
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PrefabUtility.RecordPrefabInstancePropertyModifications(target);
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});
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menu.AddItem(new GUIContent(Styles.SignalListDeleteOption), false, () =>
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{
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Undo.RecordObject(target, Styles.UndoDeleteRow);
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target.RemoveAtIndex(rowIdx);
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m_TreeView.dirty = true;
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PrefabUtility.RecordPrefabInstancePropertyModifications(target);
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});
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menu.ShowAsContext();
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}
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}
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IEnumerable<SignalAsset> ISignalAssetProvider.AvailableSignalAssets()
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{
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var ret = SignalManager.assets.Except(m_CurrentReceiver.GetRegisteredSignals());
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return signalAsset == null ? ret : ret.Union(new List<SignalAsset> { signalAsset }).ToList();
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}
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void ISignalAssetProvider.CreateNewSignalAsset(string path)
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{
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var newSignalAsset = SignalManager.CreateSignalAssetInstance(path);
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Undo.RecordObject(m_CurrentReceiver, Styles.UndoCreateSignalAsset);
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// case 1241170 - overwriting an existing signal with throw an exception. Instead, clear the old key
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int index = m_CurrentReceiver.GetRegisteredSignals().ToList().IndexOf(newSignalAsset);
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if (index != -1)
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m_CurrentReceiver.ChangeSignalAtIndex(index, null);
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m_CurrentReceiver.ChangeSignalAtIndex(m_CurrentRowIdx, newSignalAsset);
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PrefabUtility.RecordPrefabInstancePropertyModifications(m_CurrentReceiver);
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}
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class UnityEventCloner : ScriptableObject
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{
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public UnityEvent evt;
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}
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}
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}
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