playtest-unity/playtest/Library/PackageCache/com.unity.timeline@1.7.4/Editor/Actions/TrackActions.cs

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2023-06-19 23:21:21 -04:00
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[MenuEntry("Edit in Animation Window", MenuPriority.TrackActionSection.editInAnimationWindow)]
class EditTrackInAnimationWindow : TrackAction
{
public static bool Do(TrackAsset track)
{
AnimationClip clipToEdit = null;
AnimationTrack animationTrack = track as AnimationTrack;
if (animationTrack != null)
{
if (!animationTrack.CanConvertToClipMode())
return false;
clipToEdit = animationTrack.infiniteClip;
}
else if (track.hasCurves)
{
clipToEdit = track.curves;
}
if (clipToEdit == null)
return false;
GameObject gameObject = null;
if (TimelineEditor.inspectedDirector != null)
gameObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, track);
var timeController = TimelineAnimationUtilities.CreateTimeController(CreateTimeControlClipData(track));
TimelineAnimationUtilities.EditAnimationClipWithTimeController(clipToEdit, timeController, gameObject);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any())
return ActionValidity.Invalid;
var firstTrack = tracks.First();
if (firstTrack is AnimationTrack)
{
var animTrack = firstTrack as AnimationTrack;
if (animTrack.CanConvertToClipMode())
return ActionValidity.Valid;
}
else if (firstTrack.hasCurves)
{
return ActionValidity.Valid;
}
return ActionValidity.NotApplicable;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
return Do(tracks.First());
}
static TimelineWindowTimeControl.ClipData CreateTimeControlClipData(TrackAsset track)
{
var data = new TimelineWindowTimeControl.ClipData();
data.track = track;
data.start = track.start;
data.duration = track.duration;
return data;
}
}
[MenuEntry("Lock selected track only", MenuPriority.TrackActionSection.lockSelected)]
class LockSelectedTrack : TrackAction, IMenuName
{
public static readonly string LockSelectedTrackOnlyText = L10n.Tr("Lock selected track only");
public static readonly string UnlockSelectedTrackOnlyText = L10n.Tr("Unlock selected track only");
public string menuName { get; private set; }
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateMenuName(tracks);
if (tracks.Any(track => TimelineUtility.IsLockedFromGroup(track) || track is GroupTrack || !track.subTracksObjects.Any()))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.locked);
Lock(tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnlockedTracks);
return true;
}
void UpdateMenuName(IEnumerable<TrackAsset> tracks)
{
menuName = tracks.All(t => t.locked) ? UnlockSelectedTrackOnlyText : LockSelectedTrackOnlyText;
}
public static void Lock(TrackAsset[] tracks, bool shouldlock)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks.Where(t => !TimelineUtility.IsLockedFromGroup(t)))
{
TimelineUndo.PushUndo(track, L10n.Tr("Lock Tracks"));
track.locked = shouldlock;
}
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[MenuEntry("Lock", MenuPriority.TrackActionSection.lockTrack)]
[Shortcut(Shortcuts.Timeline.toggleLock)]
class LockTrack : TrackAction, IMenuName
{
static readonly string k_LockText = L10n.Tr("Lock");
static readonly string k_UnlockText = L10n.Tr("Unlock");
public string menuName { get; private set; }
void UpdateMenuName(IEnumerable<TrackAsset> tracks)
{
menuName = tracks.Any(x => !x.locked) ? k_LockText : k_UnlockText;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.locked);
SetLockState(tracks, hasUnlockedTracks);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateMenuName(tracks);
tracks = tracks.RemoveTimelineMarkerTrackFromList(TimelineEditor.inspectedAsset);
if (!tracks.Any())
return ActionValidity.NotApplicable;
if (tracks.Any(TimelineUtility.IsLockedFromGroup))
return ActionValidity.Invalid;
return ActionValidity.Valid;
}
public static void SetLockState(IEnumerable<TrackAsset> tracks, bool shouldLock)
{
if (!tracks.Any())
return;
foreach (var track in tracks)
{
if (TimelineUtility.IsLockedFromGroup(track))
continue;
if (track as GroupTrack == null)
SetLockState(track.GetChildTracks().ToArray(), shouldLock);
TimelineUndo.PushUndo(track, L10n.Tr("Lock Tracks"));
track.locked = shouldLock;
}
// find the tracks we've locked. unselect anything locked and remove recording.
foreach (var track in tracks)
{
if (TimelineUtility.IsLockedFromGroup(track) || !track.locked)
continue;
var flattenedChildTracks = track.GetFlattenedChildTracks();
foreach (var i in track.clips)
SelectionManager.Remove(i);
track.UnarmForRecord();
foreach (var child in flattenedChildTracks)
{
SelectionManager.Remove(child);
child.UnarmForRecord();
foreach (var clip in child.GetClips())
SelectionManager.Remove(clip);
}
}
// no need to rebuild, just repaint (including inspectors)
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[UsedImplicitly]
[MenuEntry("Show Markers", MenuPriority.TrackActionSection.showHideMarkers)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ShowHideMarkers : TrackAction, IMenuChecked
{
public bool isChecked { get; private set; }
void UpdateCheckedStatus(IEnumerable<TrackAsset> tracks)
{
isChecked = tracks.All(x => x.GetShowMarkers());
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateCheckedStatus(tracks);
if (tracks.Any(x => x is GroupTrack) || tracks.Any(t => t.GetMarkerCount() == 0))
return ActionValidity.NotApplicable;
if (tracks.Any(t => t.lockedInHierarchy))
{
return ActionValidity.Invalid;
}
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.GetShowMarkers());
ShowHide(tracks, hasUnlockedTracks);
return true;
}
static void ShowHide(IEnumerable<TrackAsset> tracks, bool shouldLock)
{
if (!tracks.Any())
return;
foreach (var track in tracks)
track.SetShowTrackMarkers(shouldLock);
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[MenuEntry("Mute selected track only", MenuPriority.TrackActionSection.muteSelected), UsedImplicitly]
class MuteSelectedTrack : TrackAction, IMenuName
{
public static readonly string MuteSelectedText = L10n.Tr("Mute selected track only");
public static readonly string UnmuteSelectedText = L10n.Tr("Unmute selected track only");
public string menuName { get; private set; }
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateMenuName(tracks);
if (tracks.Any(track => TimelineUtility.IsParentMuted(track) || track is GroupTrack || !track.subTracksObjects.Any()))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any())
return false;
var hasUnmutedTracks = tracks.Any(x => !x.muted);
Mute(tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnmutedTracks);
return true;
}
void UpdateMenuName(IEnumerable<TrackAsset> tracks)
{
menuName = tracks.All(t => t.muted) ? UnmuteSelectedText : MuteSelectedText;
}
public static void Mute(TrackAsset[] tracks, bool shouldMute)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks.Where(t => !TimelineUtility.IsParentMuted(t)))
{
TimelineUndo.PushUndo(track, L10n.Tr("Mute Tracks"));
track.muted = shouldMute;
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
[MenuEntry("Mute", MenuPriority.TrackActionSection.mute)]
[Shortcut(Shortcuts.Timeline.toggleMute)]
class MuteTrack : TrackAction, IMenuName
{
static readonly string k_MuteText = L10n.Tr("Mute");
static readonly string k_UnMuteText = L10n.Tr("Unmute");
public string menuName { get; private set; }
void UpdateMenuName(IEnumerable<TrackAsset> tracks)
{
menuName = tracks.Any(x => !x.muted) ? k_MuteText : k_UnMuteText;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
if (!tracks.Any() || tracks.Any(TimelineUtility.IsParentMuted))
return false;
var hasUnmutedTracks = tracks.Any(x => !x.muted);
Mute(tracks, hasUnmutedTracks);
return true;
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
UpdateMenuName(tracks);
if (tracks.Any(TimelineUtility.IsLockedFromGroup))
return ActionValidity.Invalid;
return ActionValidity.Valid;
}
public static void Mute(IEnumerable<TrackAsset> tracks, bool shouldMute)
{
if (!tracks.Any())
return;
foreach (var track in tracks)
{
if (track as GroupTrack == null)
Mute(track.GetChildTracks().ToArray(), shouldMute);
TimelineUndo.PushUndo(track, L10n.Tr("Mute Tracks"));
track.muted = shouldMute;
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
class DeleteTracks : TrackAction
{
public static void Do(TimelineAsset timeline, TrackAsset track)
{
SelectionManager.Remove(track);
TrackModifier.DeleteTrack(timeline, track);
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks) => ActionValidity.Valid;
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
tracks = tracks.RemoveTimelineMarkerTrackFromList(TimelineEditor.inspectedAsset);
// disable preview mode so deleted tracks revert to default state
// Case 956129: Disable preview mode _before_ deleting the tracks, since clip data is still needed
TimelineEditor.state.previewMode = false;
TimelineAnimationUtilities.UnlinkAnimationWindowFromTracks(tracks);
foreach (var track in tracks)
Do(TimelineEditor.inspectedAsset, track);
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
}
class CopyTracksToClipboard : TrackAction
{
public static bool Do(TrackAsset[] tracks)
{
var action = new CopyTracksToClipboard();
return action.Execute(tracks);
}
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks) => ActionValidity.Valid;
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
tracks = tracks.RemoveTimelineMarkerTrackFromList(TimelineEditor.inspectedAsset);
TimelineEditor.clipboard.CopyTracks(tracks);
return true;
}
}
class DuplicateTracks : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks) => ActionValidity.Valid;
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
tracks = tracks.RemoveTimelineMarkerTrackFromList(TimelineEditor.inspectedAsset);
if (tracks.Any())
{
SelectionManager.RemoveTimelineSelection();
}
foreach (var track in TrackExtensions.FilterTracks(tracks))
{
var newTrack = track.Duplicate(TimelineEditor.inspectedDirector, TimelineEditor.inspectedDirector);
//Add all duplicated tracks to selection
SelectionManager.Add(newTrack);
foreach (var childTrack in newTrack.GetFlattenedChildTracks())
{
SelectionManager.Add(childTrack);
}
//Duplicate bindings for tracks and subtracks
if (TimelineEditor.inspectedDirector != null)
{
DuplicateBindings(track, newTrack, TimelineEditor.inspectedDirector);
}
}
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return true;
}
internal static void DuplicateBindings(TrackAsset track, TrackAsset newTrack, PlayableDirector director)
{
var originalTracks = track.GetFlattenedChildTracks().Append(track);
var newTracks = newTrack.GetFlattenedChildTracks().Append(newTrack);
var toBind = new List<Tuple<TrackAsset, Object>>();
// Collect all track bindings to duplicate
var originalIt = originalTracks.GetEnumerator();
var newIt = newTracks.GetEnumerator();
while (originalIt.MoveNext() && newIt.MoveNext())
{
var binding = director.GetGenericBinding(originalIt.Current);
if (binding != null)
toBind.Add(new Tuple<TrackAsset, Object>(newIt.Current, binding));
}
//Only create Director undo if there are bindings to duplicate
if (toBind.Count > 0)
TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, L10n.Tr("Duplicate"));
//Assign bindings for all tracks after undo.
foreach (var binding in toBind)
{
TimelineEditor.inspectedDirector.SetGenericBinding(binding.Item1, binding.Item2);
}
}
}
[MenuEntry("Remove Invalid Markers", MenuPriority.TrackActionSection.removeInvalidMarkers), UsedImplicitly]
class RemoveInvalidMarkersAction : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
if (tracks.Any(target => target != null && target.GetMarkerCount() != target.GetMarkersRaw().Count()))
return ActionValidity.Valid;
return ActionValidity.NotApplicable;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
bool anyRemoved = false;
foreach (var target in tracks)
{
var invalids = target.GetMarkersRaw().Where(x => !(x is IMarker)).ToList();
foreach (var m in invalids)
{
anyRemoved = true;
target.DeleteMarkerRaw(m);
}
}
if (anyRemoved)
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return anyRemoved;
}
}
[Shortcut(Shortcuts.Timeline.collapseTrack)]
[UsedImplicitly]
class CollapseTrackAction : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
var collapsibleTracks = tracks.Where(track => track.subTracksObjects.Any());
if (!collapsibleTracks.Any())
return ActionValidity.NotApplicable;
if (collapsibleTracks.All(track => track.IsCollapsed()))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
return KeyboardNavigation.TryCollapse(tracks.Where(track => track.subTracksObjects.Any() && !track.IsCollapsed()));
}
}
[Shortcut(Shortcuts.Timeline.expandTrack)]
[UsedImplicitly]
class ExpandTrackAction : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
{
var collapsibleTracks = tracks.Where(track => track.subTracksObjects.Any());
if (!collapsibleTracks.Any())
return ActionValidity.NotApplicable;
if (collapsibleTracks.All(track => !track.IsCollapsed()))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> tracks)
{
return KeyboardNavigation.TryExpand(tracks.Where(track => track.subTracksObjects.Any() && track.IsCollapsed()));
}
}
}