playtest-unity/playtest/Library/PackageCache/com.unity.timeline@1.7.4/Documentation~/insp_clp_act.md

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2023-06-19 23:21:21 -04:00
# Activation clip properties
Use the Inspector window to change the name of an Activation clip and its **Clip Timing**.
![Inspector window when selecting an Activation clip in the Timeline window](images/timeline_inspector_activation_clip.png)
_Inspector window when selecting an Activation clip in the Timeline window_
## Display Name
The name of the Activation clip shown in the Timeline window. By default, each Activation clip is named "Active".
## Clip Timing properties
Use the **Clip Timing** properties to change the position and duration of the Activation clip.
Most timing properties are expressed in both seconds (s) and frames (f). When specifying seconds to modify a **Clip Timing** property, all decimal values are accepted. When specifying frames, only integer values are accepted. For example, if you attempt to enter 12.5 in a frames (f) field, it is set to 12 frames.
Depending on [the selected Clip Edit mode](clp_about.md), changing the **Start**, **End**, or **Duration** may ripple or replace Activation clips on the same track.
|**Property** |**Description** |
|:---|:---|
|**Start**|The frame or time (in seconds) when the clip starts.<br />Changing the Start also affects the End. Changing the Start sets the End to the new Start value plus the Duration.|
|**End**|The frame or time (in seconds) when the clip ends.<br />Changing the End also affects the Start. Changing the End sets the Start to the new End value minus the Duration.|
|**Duration**|The duration of the clip in frames or seconds.<br />Changing the Duration also affects the End. Changing the Duration sets the End to the Start value plus the new Duration.|