playtest-unity/playtest/Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Runtime/TMP_StyleSheet.cs

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2023-06-19 23:21:21 -04:00
using UnityEngine;
using System;
using System.Collections.Generic;
namespace TMPro
{
[Serializable][ExcludeFromPresetAttribute]
public class TMP_StyleSheet : ScriptableObject
{
/// <summary>
///
/// </summary>
internal List<TMP_Style> styles
{
get { return m_StyleList; }
}
[SerializeField]
private List<TMP_Style> m_StyleList = new List<TMP_Style>(1);
private Dictionary<int, TMP_Style> m_StyleLookupDictionary;
private void Reset()
{
LoadStyleDictionaryInternal();
}
/// <summary>
/// Get the Style for the given hash code value.
/// </summary>
/// <param name="hashCode">Hash code of the style.</param>
/// <returns>The style matching the hash code.</returns>
public TMP_Style GetStyle(int hashCode)
{
if (m_StyleLookupDictionary == null)
LoadStyleDictionaryInternal();
TMP_Style style;
if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
return style;
return null;
}
/// <summary>
/// Get the Style for the given name.
/// </summary>
/// <param name="name">The name of the style.</param>
/// <returns>The style if found.</returns>
public TMP_Style GetStyle(string name)
{
if (m_StyleLookupDictionary == null)
LoadStyleDictionaryInternal();
int hashCode = TMP_TextParsingUtilities.GetHashCode(name);
TMP_Style style;
if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
return style;
return null;
}
/// <summary>
/// Function to refresh the Style Dictionary.
/// </summary>
public void RefreshStyles()
{
LoadStyleDictionaryInternal();
}
/// <summary>
///
/// </summary>
private void LoadStyleDictionaryInternal()
{
if (m_StyleLookupDictionary == null)
m_StyleLookupDictionary = new Dictionary<int, TMP_Style>();
else
m_StyleLookupDictionary.Clear();
// Read Styles from style list and store them into dictionary for faster access.
for (int i = 0; i < m_StyleList.Count; i++)
{
m_StyleList[i].RefreshStyle();
if (!m_StyleLookupDictionary.ContainsKey(m_StyleList[i].hashCode))
m_StyleLookupDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]);
}
// Add Normal Style if it does not already exists
int normalStyleHashCode = TMP_TextParsingUtilities.GetHashCode("Normal");
if (!m_StyleLookupDictionary.ContainsKey(normalStyleHashCode))
{
TMP_Style style = new TMP_Style("Normal", string.Empty, string.Empty);
m_StyleList.Add(style);
m_StyleLookupDictionary.Add(normalStyleHashCode, style);
}
#if UNITY_EDITOR
//// Event to update objects when styles are changed in the editor.
TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
#endif
}
}
}