228 lines
11 KiB
C#
228 lines
11 KiB
C#
|
using UnityEngine;
|
|||
|
using UnityEngine.TextCore;
|
|||
|
using UnityEditor;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
|
|||
|
namespace TMPro.EditorUtilities
|
|||
|
{
|
|||
|
|
|||
|
[CustomPropertyDrawer(typeof(TMP_SpriteCharacter))]
|
|||
|
public class TMP_SpriteCharacterPropertyDrawer : PropertyDrawer
|
|||
|
{
|
|||
|
int m_GlyphSelectedForEditing = -1;
|
|||
|
|
|||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|||
|
{
|
|||
|
SerializedProperty prop_SpriteName = property.FindPropertyRelative("m_Name");
|
|||
|
SerializedProperty prop_SpriteNameHashCode = property.FindPropertyRelative("m_HashCode");
|
|||
|
SerializedProperty prop_SpriteUnicode = property.FindPropertyRelative("m_Unicode");
|
|||
|
SerializedProperty prop_SpriteGlyphIndex = property.FindPropertyRelative("m_GlyphIndex");
|
|||
|
SerializedProperty prop_SpriteScale = property.FindPropertyRelative("m_Scale");
|
|||
|
|
|||
|
|
|||
|
GUIStyle style = new GUIStyle(EditorStyles.label);
|
|||
|
style.richText = true;
|
|||
|
|
|||
|
EditorGUIUtility.labelWidth = 40f;
|
|||
|
EditorGUIUtility.fieldWidth = 50;
|
|||
|
|
|||
|
Rect rect = new Rect(position.x + 60, position.y, position.width, 49);
|
|||
|
|
|||
|
// Display non-editable fields
|
|||
|
if (GUI.enabled == false)
|
|||
|
{
|
|||
|
// Sprite Character Index
|
|||
|
int spriteCharacterIndex;
|
|||
|
int.TryParse(property.displayName.Split(' ')[1], out spriteCharacterIndex);
|
|||
|
EditorGUI.LabelField(new Rect(rect.x, rect.y, 75f, 18), new GUIContent("Index: <color=#FFFF80>" + spriteCharacterIndex + "</color>"), style);
|
|||
|
|
|||
|
EditorGUI.LabelField(new Rect(rect.x + 75f, rect.y, 120f, 18), new GUIContent("Unicode: <color=#FFFF80>0x" + prop_SpriteUnicode.intValue.ToString("X") + "</color>"), style);
|
|||
|
EditorGUI.LabelField(new Rect(rect.x + 195f, rect.y, rect.width - 255, 18), new GUIContent("Name: <color=#FFFF80>" + prop_SpriteName.stringValue + "</color>"), style);
|
|||
|
|
|||
|
EditorGUI.LabelField(new Rect(rect.x, rect.y + 18, 120, 18), new GUIContent("Glyph ID: <color=#FFFF80>" + prop_SpriteGlyphIndex.intValue + "</color>"), style);
|
|||
|
|
|||
|
// Draw Sprite Glyph (if exists)
|
|||
|
DrawSpriteGlyph(position, property);
|
|||
|
|
|||
|
EditorGUI.LabelField(new Rect(rect.x, rect.y + 36, 80, 18), new GUIContent("Scale: <color=#FFFF80>" + prop_SpriteScale.floatValue + "</color>"), style);
|
|||
|
}
|
|||
|
else // Display editable fields
|
|||
|
{
|
|||
|
// Get a reference to the underlying Sprite Asset
|
|||
|
TMP_SpriteAsset spriteAsset = property.serializedObject.targetObject as TMP_SpriteAsset;
|
|||
|
|
|||
|
// Sprite Character Index
|
|||
|
int spriteCharacterIndex;
|
|||
|
int.TryParse(property.displayName.Split(' ')[1], out spriteCharacterIndex);
|
|||
|
|
|||
|
EditorGUI.LabelField(new Rect(rect.x, rect.y, 75f, 18), new GUIContent("Index: <color=#FFFF80>" + spriteCharacterIndex + "</color>"), style);
|
|||
|
|
|||
|
EditorGUIUtility.labelWidth = 55f;
|
|||
|
GUI.SetNextControlName("Unicode Input");
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
string unicode = EditorGUI.DelayedTextField(new Rect(rect.x + 75f, rect.y, 120, 18), "Unicode:", prop_SpriteUnicode.intValue.ToString("X"));
|
|||
|
|
|||
|
if (GUI.GetNameOfFocusedControl() == "Unicode Input")
|
|||
|
{
|
|||
|
//Filter out unwanted characters.
|
|||
|
char chr = Event.current.character;
|
|||
|
if ((chr < '0' || chr > '9') && (chr < 'a' || chr > 'f') && (chr < 'A' || chr > 'F'))
|
|||
|
{
|
|||
|
Event.current.character = '\0';
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
// Update Unicode value
|
|||
|
prop_SpriteUnicode.intValue = TMP_TextUtilities.StringHexToInt(unicode);
|
|||
|
spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
|
|||
|
}
|
|||
|
|
|||
|
EditorGUIUtility.labelWidth = 41f;
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
EditorGUI.DelayedTextField(new Rect(rect.x + 195f, rect.y, rect.width - 255, 18), prop_SpriteName, new GUIContent("Name:"));
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
// Recompute hashCode for new name
|
|||
|
prop_SpriteNameHashCode.intValue = TMP_TextUtilities.GetSimpleHashCode(prop_SpriteName.stringValue);
|
|||
|
spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
|
|||
|
}
|
|||
|
|
|||
|
EditorGUIUtility.labelWidth = 59f;
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
EditorGUI.DelayedIntField(new Rect(rect.x, rect.y + 18, 100, 18), prop_SpriteGlyphIndex, new GUIContent("Glyph ID:"));
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
spriteAsset.m_IsSpriteAssetLookupTablesDirty = true;
|
|||
|
}
|
|||
|
|
|||
|
// Draw Sprite Glyph (if exists)
|
|||
|
DrawSpriteGlyph(position, property);
|
|||
|
|
|||
|
int glyphIndex = prop_SpriteGlyphIndex.intValue;
|
|||
|
|
|||
|
// Reset glyph selection if new character has been selected.
|
|||
|
if (GUI.enabled && m_GlyphSelectedForEditing != glyphIndex)
|
|||
|
m_GlyphSelectedForEditing = -1;
|
|||
|
|
|||
|
// Display button to edit the glyph data.
|
|||
|
if (GUI.Button(new Rect(rect.x + 120, rect.y + 18, 75, 18), new GUIContent("Edit Glyph")))
|
|||
|
{
|
|||
|
if (m_GlyphSelectedForEditing == -1)
|
|||
|
m_GlyphSelectedForEditing = glyphIndex;
|
|||
|
else
|
|||
|
m_GlyphSelectedForEditing = -1;
|
|||
|
|
|||
|
// Button clicks should not result in potential change.
|
|||
|
GUI.changed = false;
|
|||
|
}
|
|||
|
|
|||
|
// Show the glyph property drawer if selected
|
|||
|
if (glyphIndex == m_GlyphSelectedForEditing && GUI.enabled)
|
|||
|
{
|
|||
|
if (spriteAsset != null)
|
|||
|
{
|
|||
|
// Lookup glyph and draw glyph (if available)
|
|||
|
int elementIndex = spriteAsset.spriteGlyphTable.FindIndex(item => item.index == glyphIndex);
|
|||
|
|
|||
|
if (elementIndex != -1)
|
|||
|
{
|
|||
|
// Get a reference to the Sprite Glyph Table
|
|||
|
SerializedProperty prop_SpriteGlyphTable = property.serializedObject.FindProperty("m_SpriteGlyphTable");
|
|||
|
|
|||
|
SerializedProperty prop_SpriteGlyph = prop_SpriteGlyphTable.GetArrayElementAtIndex(elementIndex);
|
|||
|
SerializedProperty prop_GlyphMetrics = prop_SpriteGlyph.FindPropertyRelative("m_Metrics");
|
|||
|
SerializedProperty prop_GlyphRect = prop_SpriteGlyph.FindPropertyRelative("m_GlyphRect");
|
|||
|
|
|||
|
Rect newRect = EditorGUILayout.GetControlRect(false, 115);
|
|||
|
EditorGUI.DrawRect(new Rect(newRect.x + 62, newRect.y - 20, newRect.width - 62, newRect.height - 5), new Color(0.1f, 0.1f, 0.1f, 0.45f));
|
|||
|
EditorGUI.DrawRect(new Rect(newRect.x + 63, newRect.y - 19, newRect.width - 64, newRect.height - 7), new Color(0.3f, 0.3f, 0.3f, 0.8f));
|
|||
|
|
|||
|
// Display GlyphRect
|
|||
|
newRect.x += 65;
|
|||
|
newRect.y -= 18;
|
|||
|
newRect.width += 5;
|
|||
|
EditorGUI.PropertyField(newRect, prop_GlyphRect);
|
|||
|
|
|||
|
// Display GlyphMetrics
|
|||
|
newRect.y += 45;
|
|||
|
EditorGUI.PropertyField(newRect, prop_GlyphMetrics);
|
|||
|
|
|||
|
rect.y += 120;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
EditorGUIUtility.labelWidth = 39f;
|
|||
|
EditorGUI.PropertyField(new Rect(rect.x, rect.y + 36, 80, 18), prop_SpriteScale, new GUIContent("Scale:"));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|||
|
{
|
|||
|
return 58;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void DrawSpriteGlyph(Rect position, SerializedProperty property)
|
|||
|
{
|
|||
|
// Get a reference to the sprite glyph table
|
|||
|
TMP_SpriteAsset spriteAsset = property.serializedObject.targetObject as TMP_SpriteAsset;
|
|||
|
|
|||
|
if (spriteAsset == null)
|
|||
|
return;
|
|||
|
|
|||
|
int glyphIndex = property.FindPropertyRelative("m_GlyphIndex").intValue;
|
|||
|
|
|||
|
// Lookup glyph and draw glyph (if available)
|
|||
|
int elementIndex = spriteAsset.spriteGlyphTable.FindIndex(item => item.index == glyphIndex);
|
|||
|
|
|||
|
if (elementIndex != -1)
|
|||
|
{
|
|||
|
// Get a reference to the Sprite Glyph Table
|
|||
|
SerializedProperty prop_SpriteGlyphTable = property.serializedObject.FindProperty("m_SpriteGlyphTable");
|
|||
|
SerializedProperty prop_SpriteGlyph = prop_SpriteGlyphTable.GetArrayElementAtIndex(elementIndex);
|
|||
|
SerializedProperty prop_GlyphRect = prop_SpriteGlyph.FindPropertyRelative("m_GlyphRect");
|
|||
|
|
|||
|
// Get a reference to the sprite texture
|
|||
|
Texture tex = spriteAsset.spriteSheet;
|
|||
|
|
|||
|
// Return if we don't have a texture assigned to the sprite asset.
|
|||
|
if (tex == null)
|
|||
|
{
|
|||
|
Debug.LogWarning("Please assign a valid Sprite Atlas texture to the [" + spriteAsset.name + "] Sprite Asset.", spriteAsset);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
Vector2 spriteTexPosition = new Vector2(position.x, position.y);
|
|||
|
Vector2 spriteSize = new Vector2(48, 48);
|
|||
|
Vector2 alignmentOffset = new Vector2((58 - spriteSize.x) / 2, (58 - spriteSize.y) / 2);
|
|||
|
|
|||
|
float x = prop_GlyphRect.FindPropertyRelative("m_X").intValue;
|
|||
|
float y = prop_GlyphRect.FindPropertyRelative("m_Y").intValue;
|
|||
|
float spriteWidth = prop_GlyphRect.FindPropertyRelative("m_Width").intValue;
|
|||
|
float spriteHeight = prop_GlyphRect.FindPropertyRelative("m_Height").intValue;
|
|||
|
|
|||
|
if (spriteWidth >= spriteHeight)
|
|||
|
{
|
|||
|
spriteSize.y = spriteHeight * spriteSize.x / spriteWidth;
|
|||
|
spriteTexPosition.y += (spriteSize.x - spriteSize.y) / 2;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
spriteSize.x = spriteWidth * spriteSize.y / spriteHeight;
|
|||
|
spriteTexPosition.x += (spriteSize.y - spriteSize.x) / 2;
|
|||
|
}
|
|||
|
|
|||
|
// Compute the normalized texture coordinates
|
|||
|
Rect texCoords = new Rect(x / tex.width, y / tex.height, spriteWidth / tex.width, spriteHeight / tex.height);
|
|||
|
GUI.DrawTextureWithTexCoords(new Rect(spriteTexPosition.x + alignmentOffset.x, spriteTexPosition.y + alignmentOffset.y, spriteSize.x, spriteSize.y), tex, texCoords, true);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|