playtest-unity/playtest/Library/PackageCache/com.unity.performance.profi.../Tests/Editor/UnitsTestFixture.cs

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2023-06-19 23:21:21 -04:00
using NUnit.Framework;
using UnityEditor.Performance.ProfileAnalyzer;
using System.Collections.Generic;
public class UnitsTestFixture
{
internal DisplayUnits displayUnits;
public struct TestData
{
public readonly float value;
public readonly string expectedOutput;
public TestData(float value, string expectedOutput)
{
this.value = value;
this.expectedOutput = expectedOutput;
}
public override string ToString()
{
return string.Format("{0} becomes {1}", value, expectedOutput);
}
}
}