playtest-unity/playtest/Library/PackageCache/com.unity.ide.visualstudio@.../Editor/Testing/TestRunnerCallbacks.cs

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2023-06-19 23:21:21 -04:00
using System;
using System.Collections.Generic;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
internal class TestRunnerCallbacks : ICallbacks
{
private string Serialize<TContainer, TSource, TAdaptor>(
TSource source,
Func<TSource, int, TAdaptor> createAdaptor,
Func<TSource, IEnumerable<TSource>> children,
Func<TAdaptor[], TContainer> container)
{
var adaptors = new List<TAdaptor>();
void AddAdaptor(TSource item, int parentIndex)
{
var index = adaptors.Count;
adaptors.Add(createAdaptor(item, parentIndex));
foreach (var child in children(item))
AddAdaptor(child, index);
}
AddAdaptor(source, -1);
return JsonUtility.ToJson(container(adaptors.ToArray()));
}
private string Serialize(ITestAdaptor testAdaptor)
{
return Serialize(
testAdaptor,
(a, parentIndex) => new TestAdaptor(a, parentIndex),
(a) => a.Children,
(r) => new TestAdaptorContainer { TestAdaptors = r });
}
private string Serialize(ITestResultAdaptor testResultAdaptor)
{
return Serialize(
testResultAdaptor,
(a, parentIndex) => new TestResultAdaptor(a, parentIndex),
(a) => a.Children,
(r) => new TestResultAdaptorContainer { TestResultAdaptors = r });
}
public void RunFinished(ITestResultAdaptor testResultAdaptor)
{
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.RunFinished, Serialize(testResultAdaptor));
}
public void RunStarted(ITestAdaptor testAdaptor)
{
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.RunStarted, Serialize(testAdaptor));
}
public void TestFinished(ITestResultAdaptor testResultAdaptor)
{
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.TestFinished, Serialize(testResultAdaptor));
}
public void TestStarted(ITestAdaptor testAdaptor)
{
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.TestStarted, Serialize(testAdaptor));
}
private static string TestModeName(TestMode testMode)
{
switch (testMode)
{
case TestMode.EditMode: return "EditMode";
case TestMode.PlayMode: return "PlayMode";
}
throw new ArgumentOutOfRangeException();
}
internal void TestListRetrieved(TestMode testMode, ITestAdaptor testAdaptor)
{
// TestListRetrieved format:
// TestMode:Json
var value = TestModeName(testMode) + ":" + Serialize(testAdaptor);
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.TestListRetrieved, value);
}
}
}