96 lines
3.3 KiB
C#
96 lines
3.3 KiB
C#
|
using System;
|
||
|
using System.IO;
|
||
|
using System.Linq;
|
||
|
using System.Reflection;
|
||
|
using Rider.Editor.Util;
|
||
|
using UnityEngine;
|
||
|
using Debug = UnityEngine.Debug;
|
||
|
|
||
|
namespace Packages.Rider.Editor
|
||
|
{
|
||
|
internal class RiderInitializer
|
||
|
{
|
||
|
public void Initialize(string editorPath)
|
||
|
{
|
||
|
var assembly = EditorPluginInterop.EditorPluginAssembly;
|
||
|
if (EditorPluginInterop.EditorPluginIsLoadedFromAssets(assembly))
|
||
|
{
|
||
|
Debug.LogError($"Please delete {assembly.Location}. Unity 2019.2+ loads it directly from Rider installation. To disable this, open Rider's settings, search and uncheck 'Automatically install and update Rider's Unity editor plugin'.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (assembly != null) // already loaded RIDER-92419
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// for debugging rider editor plugin
|
||
|
if (RiderPathUtil.IsRiderDevEditor(editorPath))
|
||
|
{
|
||
|
LoadEditorPluginForDevEditor(editorPath);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var relPath = "../../plugins/rider-unity/EditorPlugin";
|
||
|
if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
|
||
|
relPath = "Contents/plugins/rider-unity/EditorPlugin";
|
||
|
var baseDir = Path.Combine(editorPath, relPath);
|
||
|
var dllFile = new FileInfo(Path.Combine(baseDir, $"{EditorPluginInterop.EditorPluginAssemblyName}.dll"));
|
||
|
|
||
|
if (!dllFile.Exists)
|
||
|
dllFile = new FileInfo(Path.Combine(baseDir,
|
||
|
$"{EditorPluginInterop.EditorPluginAssemblyNameFallback}.dll"));
|
||
|
|
||
|
if (dllFile.Exists)
|
||
|
{
|
||
|
var bytes = File.ReadAllBytes(dllFile.FullName);
|
||
|
assembly = AppDomain.CurrentDomain.Load(bytes); // doesn't lock assembly on disk
|
||
|
if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE)
|
||
|
Debug.Log($"Rider EditorPlugin loaded from {dllFile.FullName}");
|
||
|
|
||
|
EditorPluginInterop.InitEntryPoint(assembly);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log($"Unable to find Rider EditorPlugin {dllFile.FullName} for Unity ");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static void LoadEditorPluginForDevEditor(string editorPath)
|
||
|
{
|
||
|
var file = new FileInfo(editorPath);
|
||
|
if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
|
||
|
file = new FileInfo(Path.Combine(editorPath, "rider-dev.bat"));
|
||
|
|
||
|
if (!file.Exists)
|
||
|
{
|
||
|
Debug.Log($"Unable to determine path to EditorPlugin from {file}");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var dllPath = File.ReadLines(file.FullName).FirstOrDefault();
|
||
|
|
||
|
if (dllPath == null)
|
||
|
{
|
||
|
Debug.Log($"Unable to determine path to EditorPlugin from {file}");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var dllFile = new FileInfo(dllPath);
|
||
|
|
||
|
if (!dllFile.Exists)
|
||
|
{
|
||
|
Debug.Log($"Unable to find Rider EditorPlugin {dllPath} for Unity ");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var assembly = AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(dllFile.FullName));
|
||
|
if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE)
|
||
|
Debug.Log($"Rider EditorPlugin loaded from {dllFile.FullName}");
|
||
|
|
||
|
EditorPluginInterop.InitEntryPoint(assembly);
|
||
|
}
|
||
|
}
|
||
|
}
|