playtest-unity/playtest/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/TestRun/TestJobDataHolder.cs

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using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.TestRun
{
internal class TestJobDataHolder : ScriptableSingleton<TestJobDataHolder>
{
[SerializeField]
public List<TestJobData> TestRuns = new List<TestJobData>();
[InitializeOnLoadMethod]
private static void ResumeRunningJobs()
{
foreach (var testRun in instance.TestRuns.ToArray())
{
if (testRun.isRunning)
{
var runner = new TestJobRunner();
runner.RunJob(testRun);
}
else
{
instance.TestRuns.Remove(testRun);
}
}
}
}
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}