playtest-unity/playtest/Library/PackageCache/com.unity.ide.vscode@1.2.5/Editor/ProjectGeneration/FileIO.cs

61 lines
1.7 KiB
C#
Raw Permalink Normal View History

2023-06-19 23:21:21 -04:00
using System;
using System.IO;
using System.Security;
using System.Text;
namespace VSCodeEditor
{
public interface IFileIO
{
bool Exists(string fileName);
string ReadAllText(string fileName);
void WriteAllText(string fileName, string content);
void CreateDirectory(string pathName);
string EscapedRelativePathFor(string file, string projectDirectory);
}
class FileIOProvider : IFileIO
{
public bool Exists(string fileName)
{
return File.Exists(fileName);
}
public string ReadAllText(string fileName)
{
return File.ReadAllText(fileName);
}
public void WriteAllText(string fileName, string content)
{
File.WriteAllText(fileName, content, Encoding.UTF8);
}
public void CreateDirectory(string pathName)
{
Directory.CreateDirectory(pathName);
}
public string EscapedRelativePathFor(string file, string projectDirectory)
{
var projectDir = Path.GetFullPath(projectDirectory);
// We have to normalize the path, because the PackageManagerRemapper assumes
// dir seperators will be os specific.
var absolutePath = Path.GetFullPath(file.NormalizePath());
var path = SkipPathPrefix(absolutePath, projectDir);
return SecurityElement.Escape(path);
}
private static string SkipPathPrefix(string path, string prefix)
{
return path.StartsWith($@"{prefix}{Path.DirectorySeparatorChar}", StringComparison.Ordinal)
? path.Substring(prefix.Length + 1)
: path;
}
}
}