playtest-unity/playtest/Library/PackageCache/com.unity.collab-proxy@2.0.4/Editor/PlasticSCM/Developer/ProgressOperationHandler.cs

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2023-06-19 23:21:21 -04:00
using Codice.Client.BaseCommands;
using Codice.Client.Commands.CheckIn;
using Codice.Client.Common;
using Codice.CM.Common;
using PlasticGui;
using PlasticGui.WorkspaceWindow;
namespace Unity.PlasticSCM.Editor.Developer
{
internal class ProgressOperationHandler
{
internal ProgressOperationHandler(WorkspaceInfo wkInfo, WorkspaceWindow workspaceWindow)
{
mWkInfo = wkInfo;
mWorkspaceWindow = workspaceWindow;
}
internal void Update(double elapsedSeconds)
{
if (mUpdateProgress == null)
return;
mSecondsSinceLastProgressUpdate += elapsedSeconds;
if (mSecondsSinceLastProgressUpdate > UPDATE_INTERVAL_SECONDS)
{
mUpdateProgress.OnUpdateProgress();
mSecondsSinceLastProgressUpdate -= UPDATE_INTERVAL_SECONDS;
}
}
internal bool CheckOperationInProgress()
{
if (IsOperationInProgress())
{
GuiMessage.ShowInformation(
PlasticLocalization.GetString(PlasticLocalization.Name.OperationRunning),
PlasticLocalization.GetString(PlasticLocalization.Name.OperationInProgress));
return true;
}
return false;
}
internal bool IsOperationInProgress()
{
return mProgress != null
|| mUpdateProgress != null
|| mCheckinProgress != null;
}
internal void ShowProgress()
{
mProgress = new GenericProgress(mWorkspaceWindow);
}
internal void RefreshProgress(ProgressData progressData)
{
mProgress.RefreshProgress(progressData);
}
internal void EndProgress()
{
mProgress = null;
mWorkspaceWindow.Progress.ResetProgress();
mWorkspaceWindow.RequestRepaint();
}
internal void ShowUpdateProgress(string title, UpdateNotifier notifier)
{
mUpdateProgress = new UpdateProgress(
notifier, mWkInfo.ClientPath, title, mWorkspaceWindow);
mUpdateProgress.OnUpdateProgress();
mSecondsSinceLastProgressUpdate = 0;
}
internal void ShowCheckinProgress()
{
mCheckinProgress = new CheckinProgress(mWkInfo, mWorkspaceWindow);
}
internal void RefreshCheckinProgress(
CheckinStatus checkinStatus,
BuildProgressSpeedAndRemainingTime.ProgressData progressData)
{
mCheckinProgress.Refresh(checkinStatus, progressData);
}
internal void CancelCheckinProgress()
{
mCheckinProgress.CancelPressed = true;
}
internal void EndUpdateProgress()
{
mUpdateProgress = null;
mWorkspaceWindow.Progress.ResetProgress();
mWorkspaceWindow.RequestRepaint();
}
internal void EndCheckinProgress()
{
mCheckinProgress = null;
mWorkspaceWindow.Progress.ResetProgress();
mWorkspaceWindow.RequestRepaint();
}
internal bool HasCheckinCancelled()
{
return mCheckinProgress.CancelPressed;
}
double mSecondsSinceLastProgressUpdate = 0;
GenericProgress mProgress;
UpdateProgress mUpdateProgress;
CheckinProgress mCheckinProgress;
WorkspaceInfo mWkInfo;
WorkspaceWindow mWorkspaceWindow;
const double UPDATE_INTERVAL_SECONDS = 0.5;
}
}