diff --git a/playtest-godot/.gitattributes b/playtest-godot/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/playtest-godot/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/playtest-godot/.gitignore b/playtest-godot/.gitignore new file mode 100644 index 0000000..4709183 --- /dev/null +++ b/playtest-godot/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/playtest-godot/icon.svg b/playtest-godot/icon.svg new file mode 100644 index 0000000..adc26df --- /dev/null +++ b/playtest-godot/icon.svg @@ -0,0 +1 @@ + diff --git a/playtest-godot/icon.svg.import b/playtest-godot/icon.svg.import new file mode 100644 index 0000000..bc9938e --- /dev/null +++ b/playtest-godot/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bie6a835g1d3m" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/playtest-godot/node_3d.tscn b/playtest-godot/node_3d.tscn new file mode 100644 index 0000000..ca08cbc --- /dev/null +++ b/playtest-godot/node_3d.tscn @@ -0,0 +1,30 @@ +[gd_scene load_steps=3 format=3 uid="uid://fteqjds0ur7d"] + +[sub_resource type="CapsuleMesh" id="CapsuleMesh_jby51"] + +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d63w3"] + +[node name="Node3D" type="Node3D"] + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) +light_color = Color(0.898039, 0.717647, 1, 1) +shadow_enabled = true + +[node name="CSGBox3D" type="CSGBox3D" parent="."] +transform = Transform3D(8.58594, 0, 0, 0, 2.00279, 0, 0, 0, 6.86688, 4.35189, 5.74543, 4.01569) +size = Vector3(2.71647, 1, 3.46432) + +[node name="CharacterBody3D" type="CharacterBody3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.07412, 7.81608, -2.32601) + +[node name="MeshInstance3D" type="MeshInstance3D" parent="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.242787, -0.274989, 0.518757) +mesh = SubResource("CapsuleMesh_jby51") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.243412, -0.280069, 0.514035) +shape = SubResource("CapsuleShape3D_d63w3") + +[node name="Camera3D" type="Camera3D" parent="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.245579, 0.273289, -0.0169597) diff --git a/playtest-godot/project.godot b/playtest-godot/project.godot new file mode 100644 index 0000000..df0c0d1 --- /dev/null +++ b/playtest-godot/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Playtest" +run/main_scene="res://node_3d.tscn" +config/features=PackedStringArray("4.0", "Forward Plus") +config/icon="res://icon.svg"