968 lines
45 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <dirent.h>
#define IMGUI_IMPLEMENTATION
#include "include/menu.h"
#include "include/sdk.h"
#include "include/globals.h"
#include "include/settings.h"
#include "include/hooks.h"
#include "include/util.h"
#include <GL/gl.h>
#include "include/sdk/public/keydefs.h"
extern const char* hitbox_names[];
extern int current_hitbox;
bool g_menu_open = false;
ImGuiContext* g_imgui_context = NULL;
bool g_imgui_initialized = false;
bool g_waiting_for_key_bind = false;
const char* g_current_key_binding_action = NULL;
static bool s_need_refresh_configs = true;
static char s_config_files[32][64] = {0};
static int s_config_file_count = 0;
static void render_fallback_menu(void);
static bool check_gl_state(void) {
GLenum error = glGetError();
if (error != GL_NO_ERROR) {
const char* err_str = "Unknown";
switch (error) {
case GL_INVALID_ENUM: err_str = "GL_INVALID_ENUM"; break;
case GL_INVALID_VALUE: err_str = "GL_INVALID_VALUE"; break;
case GL_INVALID_OPERATION: err_str = "GL_INVALID_OPERATION"; break;
case GL_STACK_OVERFLOW: err_str = "GL_STACK_OVERFLOW"; break;
case GL_STACK_UNDERFLOW: err_str = "GL_STACK_UNDERFLOW"; break;
case GL_OUT_OF_MEMORY: err_str = "GL_OUT_OF_MEMORY"; break;
}
printf("OpenGL error: %s (0x%x)\n", err_str, error);
i_engine->Con_Printf("OpenGL error: %s (0x%x)\n", err_str, error);
return false;
}
return true;
}
extern "C" bool menu_init(void) {
printf("Initializing ImGui menu...\n");
i_engine->Con_Printf("Initializing ImGui menu...\n");
if (g_imgui_context) {
printf("ImGui context already exists, shutting down first\n");
menu_shutdown();
}
if (!check_gl_state()) {
printf("OpenGL not ready for ImGui initialization\n");
i_engine->Con_Printf("Warning: OpenGL state not clean, continuing anyway\n");
}
g_imgui_context = ImGui::CreateContext();
if (!g_imgui_context) {
printf("Failed to create ImGui context\n");
i_engine->Con_Printf("Error: Failed to create ImGui context\n");
return false;
}
printf("ImGui context created successfully\n");
i_engine->Con_Printf("ImGui context created successfully\n");
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.MouseDrawCursor = false;
SCREENINFO scr_inf;
scr_inf.iSize = sizeof(SCREENINFO);
i_engine->pfnGetScreenInfo(&scr_inf);
if (scr_inf.iWidth <= 0 || scr_inf.iHeight <= 0) {
scr_inf.iWidth = 800;
scr_inf.iHeight = 600;
i_engine->Con_Printf("Using default screen dimensions: %dx%d\n",
scr_inf.iWidth, scr_inf.iHeight);
} else {
i_engine->Con_Printf("Screen dimensions: %dx%d\n",
scr_inf.iWidth, scr_inf.iHeight);
}
io.DisplaySize = ImVec2((float)scr_inf.iWidth, (float)scr_inf.iHeight);
bool init_result = ImGui_ImplOpenGL2_Init();
if (!init_result) {
printf("Failed to initialize ImGui OpenGL2 backend\n");
i_engine->Con_Printf("Error: Failed to initialize ImGui OpenGL2 backend\n");
ImGui::DestroyContext(g_imgui_context);
g_imgui_context = NULL;
return false;
}
printf("ImGui OpenGL2 backend initialized successfully\n");
i_engine->Con_Printf("ImGui OpenGL2 backend initialized successfully\n");
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
style.WindowRounding = 5.0f;
style.FrameRounding = 3.0f;
style.ItemSpacing = ImVec2(8, 4);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.1f, 0.1f, 0.1f, 0.9f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.15f, 0.15f, 0.15f, 1.0f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.15f, 0.15f, 0.15f, 1.0f);
style.Colors[ImGuiCol_Button] = ImVec4(0.2f, 0.2f, 0.2f, 1.0f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.3f, 0.3f, 0.3f, 1.0f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.4f, 0.4f, 0.4f, 1.0f);
g_menu_open = false;
g_imgui_initialized = true;
i_client->IN_ActivateMouse();
i_engine->Con_Printf("ImGui menu initialized successfully\n");
return true;
}
extern "C" void menu_shutdown(void) {
if (g_imgui_initialized) {
i_engine->Con_Printf("Shutting down ImGui...\n");
if (g_imgui_context) {
ImGui_ImplOpenGL2_Shutdown();
ImGui::DestroyContext(g_imgui_context);
g_imgui_context = NULL;
}
g_imgui_initialized = false;
i_engine->Con_Printf("ImGui shutdown complete\n");
}
g_menu_open = false;
i_client->IN_ActivateMouse();
i_engine->pfnClientCmd("bind mouse1 +attack; bind mouse2 +attack2");
}
extern "C" void menu_render(void) {
if (!g_menu_open)
return;
if (g_imgui_initialized && g_imgui_context) {
ImGui::SetCurrentContext(g_imgui_context);
SCREENINFO scr_inf;
scr_inf.iSize = sizeof(SCREENINFO);
i_engine->pfnGetScreenInfo(&scr_inf);
if (scr_inf.iWidth <= 0 || scr_inf.iHeight <= 0) {
i_engine->Con_Printf("Warning: Invalid screen dimensions, using defaults\n");
scr_inf.iWidth = 800;
scr_inf.iHeight = 600;
}
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2((float)scr_inf.iWidth, (float)scr_inf.iHeight);
io.DeltaTime = 1.0f / 60.0f;
ImGui_ImplOpenGL2_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(scr_inf.iWidth * 0.5f, scr_inf.iHeight * 0.5f),
ImGuiCond_Once, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(600, 400), ImGuiCond_Once);
if (ImGui::Begin("GoldSource Cheat", &g_menu_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize)) {
if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None)) {
if (ImGui::BeginTabItem("Aimbot")) {
// Main aimbot settings section
ImGui::Text("Aimbot Settings");
ImGui::Separator();
if (ImGui::Checkbox("Enable Aimbot", &g_settings.aimbot_enabled)) {
}
if (g_settings.aimbot_enabled) {
// Target selection section
ImGui::Text("Target Selection:");
if (ImGui::SliderFloat("FOV", &g_settings.aimbot_fov, 0.1f, 180.0f, "%.1f")) {
// Ensure value stays within limits
g_settings.aimbot_fov = CLAMP(g_settings.aimbot_fov, 0.1f, 180.0f);
}
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Field of view for target selection.\nSmaller values = more precise targeting");
ImGui::EndTooltip();
}
const char* hitbox_items[] = { "Head", "Chest", "Stomach", "Pelvis", "Nearest" };
if (ImGui::Combo("Hitbox", &g_settings.aimbot_hitbox, hitbox_items, 5)) {
current_hitbox = g_settings.aimbot_hitbox;
}
ImGui::Checkbox("Shoot Teammates", &g_settings.aimbot_team_attack);
// Aiming behavior section
ImGui::Separator();
ImGui::Text("Aiming Behavior:");
ImGui::Checkbox("Enable Smoothing", &g_settings.aimbot_smoothing_enabled);
if (g_settings.aimbot_smoothing_enabled) {
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Makes aim movement look more natural");
ImGui::EndTooltip();
}
if (ImGui::SliderFloat("Smoothing", &g_settings.aimbot_smooth, 1.0f, 100.0f, "%.1f")) {
// Ensure value stays within limits
g_settings.aimbot_smooth = CLAMP(g_settings.aimbot_smooth, 1.0f, 100.0f);
}
ImGui::Text("Lower = Faster | Higher = Smoother");
}
ImGui::Checkbox("Silent Aim", &g_settings.aimbot_silent);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Aim is only visible server-side, not in your view");
ImGui::EndTooltip();
}
// Recoil control section
ImGui::Separator();
ImGui::Text("Recoil Control:");
ImGui::Checkbox("No Recoil", &g_settings.aimbot_norecoil);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Completely removes recoil effect");
ImGui::EndTooltip();
}
ImGui::Checkbox("Recoil Compensation", &g_settings.aimbot_recoil_comp);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Dynamic recoil correction for weapons like AK-47\nAdjusts aim based on spray pattern");
ImGui::EndTooltip();
}
// Auto shoot section
ImGui::Separator();
ImGui::Text("Auto Functions:");
ImGui::Checkbox("Auto Shoot", &g_settings.aimbot_autoshoot);
if (g_settings.aimbot_autoshoot) {
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Auto Shoot automatically fires when aim is on target");
ImGui::EndTooltip();
}
ImGui::Indent(20);
ImGui::Checkbox("Require Fire Button", &g_settings.aimbot_require_key);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("When enabled, auto-shoot will only fire if you're also pressing the fire button");
ImGui::EndTooltip();
}
ImGui::Unindent(20);
}
// Weapon info section
ImGui::Separator();
ImGui::Text("Current Weapon: %s (ID: %d)",
g_currentWeaponID == 7 ? "AK-47" :
g_currentWeaponID == 16 ? "M4A1" :
g_currentWeaponID == 1 ? "Desert Eagle" : "Unknown",
g_currentWeaponID);
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Visuals")) {
const char* esp_modes[] = {"Off", "2D Box", "Name", "All"};
int esp_mode = (int)g_settings.esp_mode;
if (ImGui::Combo("ESP", &esp_mode, esp_modes, 4)) {
g_settings.esp_mode = (esp_mode_t)esp_mode;
}
ImGui::Checkbox("ESP Friendly", &g_settings.esp_friendly);
if (ImGui::SliderFloat("FOV Changer", &g_settings.fov, 70.0f, 140.0f, "%.1f")) {
}
ImGui::Checkbox("Chams", &g_settings.chams);
ImGui::Checkbox("Custom Crosshair", &g_settings.custom_crosshair);
ImGui::Checkbox("Bullet Tracers", &g_settings.tracers);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Movement")) {
ImGui::Checkbox("Bunny Hop", &g_settings.bhop);
ImGui::Checkbox("Auto Strafe", &g_settings.autostrafe);
ImGui::Checkbox("Anti-Aim", &g_settings.antiaim);
if (g_settings.antiaim) {
ImGui::Checkbox("Anti-Aim View", &g_settings.antiaim_view);
}
ImGui::Checkbox("Fake Duck", &g_settings.fakeduck);
ImGui::Checkbox("CL_Move", &g_settings.clmove);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Anti-Aim")) {
ImGui::Text("Anti-Aim Settings");
ImGui::Separator();
if (ImGui::Checkbox("Enable Anti-Aim", &g_settings.antiaim_enabled)) {
if (g_settings.antiaim_enabled) {
i_engine->Con_Printf("Anti-Aim enabled\n");
} else {
i_engine->Con_Printf("Anti-Aim disabled\n");
}
}
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Master switch for all anti-aim features");
ImGui::EndTooltip();
}
if (g_settings.antiaim_enabled) {
ImGui::Separator();
ImGui::Text("Pitch Control:");
if (ImGui::Checkbox("Enable Pitch Anti-Aim", &g_settings.antiaim_pitch_enabled)) {
if (g_settings.antiaim_pitch_enabled) {
i_engine->Con_Printf("Pitch Anti-Aim enabled\n");
} else {
i_engine->Con_Printf("Pitch Anti-Aim disabled\n");
}
}
if (g_settings.antiaim_pitch_enabled) {
const char* pitch_items[] = {"Fixed", "Down (89°)", "Up (-89°)", "Zero (0°)", "Jitter", "Custom"};
if (ImGui::Combo("Pitch Mode", &g_settings.antiaim_pitch_mode, pitch_items, 6)) {
// Reset custom pitch if mode changed
if (g_settings.antiaim_pitch_mode != 5) { // Not custom
g_settings.antiaim_custom_pitch = 0.0f;
}
}
// Show settings based on mode
if (g_settings.antiaim_pitch_mode == 0) { // Fixed
ImGui::SliderFloat("Pitch Angle", &g_settings.antiaim_pitch, -89.0f, 89.0f, "%.1f°");
}
else if (g_settings.antiaim_pitch_mode == 5) { // Custom
ImGui::SliderFloat("Custom Pitch", &g_settings.antiaim_custom_pitch, -89.0f, 89.0f, "%.1f°");
}
}
ImGui::Separator();
ImGui::Text("Yaw Control:");
if (ImGui::Checkbox("Enable Yaw Anti-Aim", &g_settings.antiaim_yaw_enabled)) {
if (g_settings.antiaim_yaw_enabled) {
i_engine->Con_Printf("Yaw Anti-Aim enabled\n");
} else {
i_engine->Con_Printf("Yaw Anti-Aim disabled\n");
}
}
if (g_settings.antiaim_yaw_enabled) {
const char* yaw_items[] = {"Fixed", "Backward (180°)", "Spin", "Jitter", "Sideways", "Custom"};
if (ImGui::Combo("Yaw Mode", &g_settings.antiaim_yaw_mode, yaw_items, 6)) {
// Reset custom yaw if mode changed
if (g_settings.antiaim_yaw_mode != 5) { // Not custom
g_settings.antiaim_custom_yaw = 0.0f;
}
}
// Show settings based on mode
if (g_settings.antiaim_yaw_mode == 0) { // Fixed
ImGui::SliderFloat("Yaw Angle", &g_settings.antiaim_yaw, -180.0f, 180.0f, "%.1f°");
}
else if (g_settings.antiaim_yaw_mode == 2) { // Spin
ImGui::SliderFloat("Spin Speed", &g_settings.antiaim_spin_speed, 10.0f, 1000.0f, "%.1f°/s");
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Controls how fast the spin rotates (degrees per second)");
ImGui::EndTooltip();
}
}
else if (g_settings.antiaim_yaw_mode == 3) { // Jitter
ImGui::SliderFloat("Jitter Range", &g_settings.antiaim_jitter_range, 5.0f, 180.0f, "%.1f°");
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Controls the maximum angle of random jitter (±degrees)");
ImGui::EndTooltip();
}
}
else if (g_settings.antiaim_yaw_mode == 5) { // Custom
ImGui::SliderFloat("Custom Yaw", &g_settings.antiaim_custom_yaw, -180.0f, 180.0f, "%.1f°");
}
}
ImGui::Separator();
ImGui::Text("Additional Options:");
ImGui::Checkbox("Anti-Aim When Shooting", &g_settings.antiaim_on_attack);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Continue anti-aim even when attacking (may affect accuracy)");
ImGui::EndTooltip();
}
ImGui::Checkbox("LBY Breaker", &g_settings.antiaim_lby_breaker);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Breaks lower body yaw for more effective anti-aim");
ImGui::EndTooltip();
}
ImGui::Checkbox("Desync", &g_settings.antiaim_desync);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Creates a desync between client and server angles.\nMakes you harder to hit but may cause visual glitches.");
ImGui::EndTooltip();
}
ImGui::Checkbox("Legit Anti-Aim", &g_settings.antiaim_legit);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Less obvious anti-aim that's harder to detect visually.\nLess effective than rage anti-aim but less noticeable.");
ImGui::EndTooltip();
}
ImGui::Checkbox("Show in First Person", &g_settings.antiaim_view);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("When enabled, you'll see your anti-aim from first person.\nWhen disabled, only others see your anti-aim.");
ImGui::EndTooltip();
}
ImGui::Checkbox("Fake Duck", &g_settings.antiaim_fakeduck);
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Rapidly switches between duck and stand positions.\nMakes you harder to hit while appearing ducked to others.");
ImGui::EndTooltip();
}
if (g_settings.antiaim_fakeduck) {
const char* key_name = "None";
if (g_settings.antiaim_fakeduck_key > 0) {
// Convert key code to name
switch(g_settings.antiaim_fakeduck_key) {
case 'F': key_name = "F"; break;
case 'V': key_name = "V"; break;
case 'T': key_name = "T"; break;
case 'P': key_name = "P"; break;
case 'C': key_name = "C"; break;
case K_F1: key_name = "F1"; break;
case K_F2: key_name = "F2"; break;
case K_F3: key_name = "F3"; break;
case K_F4: key_name = "F4"; break;
case K_F5: key_name = "F5"; break;
case K_TAB: key_name = "Tab"; break;
case K_SPACE: key_name = "Space"; break;
case K_CTRL: key_name = "Ctrl"; break;
case K_SHIFT: key_name = "Shift"; break;
case K_ALT: key_name = "Alt"; break;
case K_MOUSE1: key_name = "Mouse1"; break;
case K_MOUSE2: key_name = "Mouse2"; break;
case K_MOUSE3: key_name = "Mouse3"; break;
default: {
if (g_settings.antiaim_fakeduck_key >= 32 && g_settings.antiaim_fakeduck_key <= 126) {
static char chr[2] = {0};
chr[0] = (char)g_settings.antiaim_fakeduck_key;
key_name = chr;
} else {
static char code[32] = {0};
snprintf(code, sizeof(code), "Key %d", g_settings.antiaim_fakeduck_key);
key_name = code;
}
}
}
}
ImGui::Text("Fake Duck Key: %s", key_name);
if (g_waiting_for_key_bind && g_current_key_binding_action && strcmp(g_current_key_binding_action, "fakeduck") == 0) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.1f, 0.1f, 1.0f));
ImGui::Button("Press any key...", ImVec2(150, 25));
ImGui::PopStyleColor();
} else {
if (ImGui::Button("Bind Fake Duck Key", ImVec2(150, 25))) {
g_waiting_for_key_bind = true;
g_current_key_binding_action = "fakeduck";
i_engine->Con_Printf("Press any key to bind for fake duck\n");
}
}
ImGui::SameLine();
if (ImGui::Button("Clear##FakeDuckKey", ImVec2(80, 25))) {
g_settings.antiaim_fakeduck_key = 0;
i_engine->Con_Printf("Fake duck key binding cleared\n");
}
}
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Misc")) {
ImGui::Checkbox("Name Changer", &g_settings.namechanger);
if (g_settings.namechanger) {
ImGui::SliderFloat("Name Change Speed", &g_settings.namechanger_speed, 1.0f, 50.0f, "%.1f");
}
ImGui::Checkbox("Watermark", &g_settings.watermark);
if (g_settings.watermark) {
ImGui::Checkbox("Rainbow Watermark", &g_settings.watermark_rainbow);
}
ImGui::Separator();
ImGui::Text("Menu Settings:");
ImGui::Checkbox("Allow Movement (WASD) With Menu Open", &g_settings.menu_allow_movement);
ImGui::Separator();
if (ImGui::Button("Reset Settings", ImVec2(150, 30))) {
settings_reset();
i_engine->pfnClientCmd("echo \"All settings have been reset to defaults.\"");
}
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.1f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Reset all settings to default values");
ImGui::EndTooltip();
}
ImGui::Separator();
if (ImGui::Button("Uninject Cheat", ImVec2(150, 30))) {
i_engine->pfnClientCmd("dz_uninject");
g_menu_open = false;
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("View")) {
ImGui::Text("Camera Settings:");
bool thirdperson_changed = ImGui::Checkbox("Third-Person View", &g_settings.thirdperson);
if (g_settings.thirdperson) {
ImGui::BeginGroup();
if (ImGui::Button("100")) {
g_settings.thirdperson_dist = 100.0f;
}
ImGui::SameLine();
if (ImGui::Button("270")) {
g_settings.thirdperson_dist = 270.0f;
}
ImGui::SameLine();
if (ImGui::Button("500")) {
g_settings.thirdperson_dist = 500.0f;
}
ImGui::EndGroup();
ImGui::SliderFloat("Camera Distance", &g_settings.thirdperson_dist, 30.0f, 800.0f, "%.1f");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Camera distance updates in real-time");
ImGui::Separator();
ImGui::Text("Keybind for Third-Person Toggle:");
const char* key_name = "None";
if (g_settings.thirdperson_key > 0) {
switch(g_settings.thirdperson_key) {
case 'F': key_name = "F"; break;
case 'V': key_name = "V"; break;
case 'T': key_name = "T"; break;
case 'P': key_name = "P"; break;
case 'C': key_name = "C"; break;
case K_F1: key_name = "F1"; break;
case K_F2: key_name = "F2"; break;
case K_F3: key_name = "F3"; break;
case K_F4: key_name = "F4"; break;
case K_F5: key_name = "F5"; break;
case K_TAB: key_name = "Tab"; break;
case K_SPACE: key_name = "Space"; break;
case K_CTRL: key_name = "Ctrl"; break;
case K_SHIFT: key_name = "Shift"; break;
case K_ALT: key_name = "Alt"; break;
case K_MOUSE1: key_name = "Mouse1"; break;
case K_MOUSE2: key_name = "Mouse2"; break;
case K_MOUSE3: key_name = "Mouse3"; break;
default: {
if (g_settings.thirdperson_key >= 32 && g_settings.thirdperson_key <= 126) {
static char chr[2] = {0};
chr[0] = (char)g_settings.thirdperson_key;
key_name = chr;
} else {
static char code[32] = {0};
snprintf(code, sizeof(code), "Key %d", g_settings.thirdperson_key);
key_name = code;
}
}
}
}
ImGui::Text("Current Key: %s", key_name);
if (g_waiting_for_key_bind) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.1f, 0.1f, 1.0f));
ImGui::Button("Press any key...", ImVec2(150, 25));
ImGui::PopStyleColor();
} else {
if (ImGui::Button("Bind new key", ImVec2(150, 25))) {
g_waiting_for_key_bind = true;
g_current_key_binding_action = "thirdperson";
i_engine->Con_Printf("Press any key to bind for third-person toggle\n");
}
}
if (ImGui::Button("Clear", ImVec2(80, 25))) {
g_settings.thirdperson_key = 0;
i_engine->Con_Printf("Third-person key binding cleared\n");
}
ImGui::Text("Note: Default binding is C key");
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Config")) {
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Configuration System");
ImGui::Separator();
static char config_name[64] = "default";
ImGui::Text("Config Name:");
ImGui::PushItemWidth(200);
ImGui::InputText("##ConfigName", config_name, sizeof(config_name));
ImGui::PopItemWidth();
if (ImGui::Button("Save Config", ImVec2(120, 30))) {
if (settings_save_to_file(config_name)) {
ImGui::OpenPopup("ConfigSaved");
s_need_refresh_configs = true;
} else {
ImGui::OpenPopup("ConfigError");
}
}
ImGui::SameLine();
if (ImGui::Button("Load Config", ImVec2(120, 30))) {
if (settings_load_from_file(config_name)) {
ImGui::OpenPopup("ConfigLoaded");
} else {
ImGui::OpenPopup("ConfigError");
}
}
ImGui::SameLine();
if (ImGui::Button("Reset to Default", ImVec2(120, 30))) {
ImGui::OpenPopup("ConfirmReset");
}
ImGui::Separator();
if (ImGui::Button("Set as Default", ImVec2(120, 30))) {
if (settings_set_as_default()) {
ImGui::OpenPopup("DefaultSaved");
} else {
ImGui::OpenPopup("ConfigError");
}
}
ImGui::SameLine();
if (ImGui::Button("Delete Config", ImVec2(120, 30))) {
ImGui::OpenPopup("ConfirmDelete");
}
ImGui::Separator();
ImGui::Separator();
ImGui::Text("Available Configs:");
if (s_need_refresh_configs) {
memset(s_config_files, 0, sizeof(s_config_files));
s_config_file_count = 0;
const char* config_dir = get_config_dir();
if (config_dir) {
DIR* dir = opendir(config_dir);
if (dir) {
struct dirent* entry;
while ((entry = readdir(dir)) != NULL && s_config_file_count < 32) {
size_t len = strlen(entry->d_name);
if (len > 4 && strcmp(entry->d_name + len - 4, ".cfg") == 0) {
strncpy(s_config_files[s_config_file_count], entry->d_name, len - 4);
s_config_files[s_config_file_count][len - 4] = '\0';
s_config_file_count++;
}
}
closedir(dir);
}
}
s_need_refresh_configs = false;
}
if (ImGui::Button("Refresh List", ImVec2(120, 25))) {
s_need_refresh_configs = true;
}
ImGui::BeginChild("ConfigList", ImVec2(0, 150), true);
for (int i = 0; i < s_config_file_count; i++) {
if (ImGui::Selectable(s_config_files[i], false)) {
strncpy(config_name, s_config_files[i], sizeof(config_name) - 1);
config_name[sizeof(config_name) - 1] = '\0';
}
}
ImGui::EndChild();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::End();
}
ImGui::Render();
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
} else {
render_fallback_menu();
}
}
static void render_fallback_menu(void) {
SCREENINFO scr_inf;
scr_inf.iSize = sizeof(SCREENINFO);
i_engine->pfnGetScreenInfo(&scr_inf);
int x1 = scr_inf.iWidth / 4;
int y1 = scr_inf.iHeight / 4;
int x2 = scr_inf.iWidth * 3 / 4;
int y2 = scr_inf.iHeight * 3 / 4;
i_engine->pfnFillRGBA(x1, y1, x2-x1, y2-y1, 0, 0, 0, 230);
i_engine->pfnFillRGBA(x1, y1, x2-x1, 2, 255, 0, 0, 255);
i_engine->pfnFillRGBA(x1, y2-2, x2-x1, 2, 255, 0, 0, 255);
i_engine->pfnFillRGBA(x1, y1, 2, y2-y1, 255, 0, 0, 255);
i_engine->pfnFillRGBA(x2-2, y1, 2, y2-y1, 255, 0, 0, 255);
i_engine->pfnDrawSetTextColor(1.0f, 1.0f, 0.0f);
i_engine->pfnDrawConsoleString(x1+10, y1+10, "===== GoldSource Cheat Menu (Fallback) =====");
i_engine->pfnDrawSetTextColor(0.0f, 1.0f, 1.0f);
int y = y1 + 40;
i_engine->pfnDrawConsoleString(x1+20, y, "-- Aimbot Settings --");
y += 20;
char buffer[128];
bool aimbot_enabled = g_settings.aimbot_enabled;
snprintf(buffer, sizeof(buffer), "- Aimbot: %s", aimbot_enabled ? "ON" : "OFF");
i_engine->pfnDrawConsoleString(x1+30, y, buffer);
y += 15;
if (aimbot_enabled) {
snprintf(buffer, sizeof(buffer), "- FOV: %.1f", g_settings.aimbot_fov);
i_engine->pfnDrawConsoleString(x1+30, y, buffer);
y += 15;
if (g_settings.aimbot_smoothing_enabled) {
snprintf(buffer, sizeof(buffer), "- Smoothing: %.1f", g_settings.aimbot_smooth);
i_engine->pfnDrawConsoleString(x1+30, y, buffer);
y += 15;
}
}
y += 10;
i_engine->pfnDrawSetTextColor(0.0f, 1.0f, 1.0f);
i_engine->pfnDrawConsoleString(x1+20, y, "-- Visual Settings --");
y += 20;
int esp_mode = (int)g_settings.esp_mode;
snprintf(buffer, sizeof(buffer), "- ESP: %s", esp_mode > 0 ? "ON" : "OFF");
i_engine->pfnDrawConsoleString(x1+30, y, buffer);
y += 15;
bool chams_enabled = g_settings.chams;
snprintf(buffer, sizeof(buffer), "- Chams: %s", chams_enabled ? "ON" : "OFF");
i_engine->pfnDrawConsoleString(x1+30, y, buffer);
y += 30;
i_engine->pfnDrawSetTextColor(1.0f, 1.0f, 0.0f);
i_engine->pfnDrawConsoleString(x1+20, y, "Press INSERT to close menu");
y += 20;
i_engine->pfnDrawConsoleString(x1+20, y, "Use console to change settings");
i_engine->pfnDrawSetTextColor(0.7f, 0.7f, 0.7f);
i_engine->pfnDrawConsoleString(5, scr_inf.iHeight - 20, "Type 'dz_menu' in console to toggle menu");
}
extern "C" void menu_key_event(int keynum, int down) {
i_engine->Con_Printf("menu_key_event called: keynum=%d, down=%d, waiting_for_key=%d\n",
keynum, down, g_waiting_for_key_bind);
if (g_menu_open && g_imgui_initialized && g_imgui_context) {
ImGui::SetCurrentContext(g_imgui_context);
ImGuiIO& io = ImGui::GetIO();
switch (keynum) {
case K_TAB: io.AddKeyEvent(ImGuiKey_Tab, down); break;
case K_LEFTARROW: io.AddKeyEvent(ImGuiKey_LeftArrow, down); break;
case K_RIGHTARROW: io.AddKeyEvent(ImGuiKey_RightArrow, down); break;
case K_UPARROW: io.AddKeyEvent(ImGuiKey_UpArrow, down); break;
case K_DOWNARROW: io.AddKeyEvent(ImGuiKey_DownArrow, down); break;
case K_BACKSPACE: io.AddKeyEvent(ImGuiKey_Backspace, down); break;
case K_DEL: io.AddKeyEvent(ImGuiKey_Delete, down); break;
case K_ENTER: io.AddKeyEvent(ImGuiKey_Enter, down); break;
case K_HOME: io.AddKeyEvent(ImGuiKey_Home, down); break;
case K_END: io.AddKeyEvent(ImGuiKey_End, down); break;
case K_ESCAPE: io.AddKeyEvent(ImGuiKey_Escape, down); break;
case K_CTRL: io.AddKeyEvent(ImGuiKey_LeftCtrl, down); break;
case K_SHIFT: io.AddKeyEvent(ImGuiKey_LeftShift, down); break;
case K_ALT: io.AddKeyEvent(ImGuiKey_LeftAlt, down); break;
default: break;
}
}
if (g_waiting_for_key_bind && down && keynum != K_ESCAPE) {
i_engine->Con_Printf("Processing key bind: keynum=%d, action=%s\n",
keynum, g_current_key_binding_action ? g_current_key_binding_action : "none");
if (keynum != K_MWHEELDOWN && keynum != K_MWHEELUP && keynum != K_INS) {
if (g_current_key_binding_action && strcmp(g_current_key_binding_action, "thirdperson") == 0) {
g_settings.thirdperson_key = keynum;
i_engine->Con_Printf("Third-person key bound to keycode: %d\n", keynum);
}
g_waiting_for_key_bind = false;
g_current_key_binding_action = NULL;
i_engine->Con_Printf("Key binding completed!\n");
return;
} else {
i_engine->Con_Printf("Ignored wheel/INS key: %d\n", keynum);
}
}
if (g_waiting_for_key_bind && down && keynum == K_ESCAPE) {
g_waiting_for_key_bind = false;
g_current_key_binding_action = NULL;
i_engine->Con_Printf("Key binding canceled\n");
return;
}
if (keynum == K_INS && down) {
g_menu_open = !g_menu_open;
i_engine->Con_Printf("Menu %s\n", g_menu_open ? "opened" : "closed");
if (g_imgui_initialized && g_imgui_context) {
ImGui::SetCurrentContext(g_imgui_context);
ImGuiIO& io = ImGui::GetIO();
io.MouseDrawCursor = g_menu_open;
}
if (g_menu_open) {
i_client->IN_DeactivateMouse();
i_client->IN_ClearStates();
i_engine->pfnClientCmd("unbind mouse1; unbind mouse2");
i_engine->Con_Printf("Mouse deactivated for game, using ImGui cursor\n");
} else {
i_client->IN_ActivateMouse();
i_engine->pfnClientCmd("bind mouse1 +attack; bind mouse2 +attack2");
i_engine->Con_Printf("Mouse reactivated for game\n");
}
}
}
extern "C" void menu_char_event(int ascii) {
if (!g_menu_open || !g_imgui_initialized || !g_imgui_context)
return;
ImGui::SetCurrentContext(g_imgui_context);
ImGuiIO& io = ImGui::GetIO();
io.AddInputCharacter((unsigned int)ascii);
}