#ifndef _SDK_H #define _SDK_H /* * cl_enginefunc_t: * sdk/cl_dll/cl_dll.h:40 -> sdk/engine/cdll_int.h:164 ---+ * sdk/engine/APIProxy.h:358-494 <---------------------+ */ #include "../sdk/cl_dll/wrect.h" #include "../sdk/cl_dll/cl_dll.h" /* #include "../sdk/common/event_api.h" #include "../sdk/pm_shared/pm_defs.h" #include "../sdk/common/cvardef.h" #include "../sdk/common/mathlib.h" #include "../sdk/common/r_studioint.h" #include "../sdk/cl_dll/global_consts.h" #include "../sdk/common/com_model.h" #include "../sdk/engine/studio.h" #include "../sdk/common/triangleapi.h" #include "../sdk/common/screenfade.h" #include "../sdk/common/net_api.h" #include "../sdk/common/parsemsg.h" */ typedef struct cl_clientfuncs_s { int (*Initialize)(cl_enginefunc_t* pEnginefuncs, int iVersion); void (*HUD_Init)(void); int (*HUD_VidInit)(void); int (*HUD_Redraw)(float time, int intermission); int (*HUD_UpdateClientData)(client_data_t* pcldata, float flTime); void (*HUD_Reset)(void); void (*HUD_PlayerMove)(struct playermove_s* ppmove, int server); void (*HUD_PlayerMoveInit)(struct playermove_s* ppmove); char (*HUD_PlayerMoveTexture)(char* name); void (*IN_ActivateMouse)(void); void (*IN_DeactivateMouse)(void); void (*IN_MouseEvent)(int mstate); void (*IN_ClearStates)(void); void (*IN_Accumulate)(void); void (*CL_CreateMove)(float frametime, struct usercmd_s* cmd, int active); int (*CL_IsThirdPerson)(void); void (*CL_CameraOffset)(float* ofs); struct kbutton_s* (*KB_Find)(const char* name); void (*CAM_Think)(void); void (*V_CalcRefdef)(struct ref_params_s* pparams); int (*HUD_AddEntity)(int type, struct cl_entity_s* ent, const char* modelname); void (*HUD_CreateEntities)(void); void (*HUD_DrawNormalTriangles)(void); void (*HUD_DrawTransparentTriangles)(void); void (*HUD_StudioEvent)(const struct mstudioevent_s* event, const struct cl_entity_s* entity); void (*HUD_PostRunCmd)(struct local_state_s* from, struct local_state_s* to, struct usercmd_s* cmd, int runfuncs, double time, unsigned int random_seed); void (*HUD_Shutdown)(void); void (*HUD_TxferLocalOverrides)(struct entity_state_s* state, const struct clientdata_s* client); void (*HUD_ProcessPlayerState)(struct entity_state_s* dst, const struct entity_state_s* src); void (*HUD_TxferPredictionData)(struct entity_state_s* ps, const struct entity_state_s* pps, struct clientdata_s* pcd, const struct clientdata_s* ppcd, struct weapon_data_s* wd, const struct weapon_data_s* pwd); void (*Demo_ReadBuffer)(int size, unsigned char* buffer); int (*HUD_ConnectionlessPacket)(struct netadr_s* net_from, const char* args, char* response_buffer, int* response_buffer_size); int (*HUD_GetHullBounds)(int hullnumber, float* mins, float* maxs); void (*HUD_Frame)(double time); int (*HUD_Key_Event)(int down, int keynum, const char* pszCurrentBinding); void (*HUD_TempEntUpdate)( double frametime, double client_time, double cl_gravity, struct tempent_s** ppTempEntFree, struct tempent_s** ppTempEntActive, int (*Callback_AddVisibleEntity)(struct cl_entity_s* pEntity), void (*Callback_TempEntPlaySound)(struct tempent_s* pTemp, float damp)); struct cl_entity_s* (*HUD_GetUserEntity)(int index); int (*HUD_VoiceStatus)(int entindex, qboolean bTalking); int (*HUD_DirectorMessage)(unsigned char command, unsigned int firstObject, unsigned int secondObject, unsigned int flags); int (*HUD_GetStudioModelInterface)( int version, struct r_studio_interface_s** ppinterface, struct engine_studio_api_s* pstudio); void (*HUD_CHATINPUTPOSITION_FUNCTION)(int* x, int* y); int (*HUD_GETPLAYERTEAM_FUNCTION)(int iplayer); void (*CLIENTFACTORY)(void); } cl_clientfunc_t; #endif /* _SDK_H */