#include "include/hooks.h" #include "include/sdk.h" #include "include/globals.h" #include "features/include/movement.h" DECL_HOOK(CL_CreateMove); bool hooks_init(void) { HOOK(i_client, CL_CreateMove); return true; } void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) { ORIGINAL(CL_CreateMove, frametime, cmd, active); /* Declared in globals.c */ localplayer = i_engine->GetLocalPlayer(); #ifdef DEBUG printf("x: %f, y: %f, z: %f\n", localplayer->origin[0], localplayer->origin[1], localplayer->origin[2]); #endif bhop(cmd); }