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21d9cac264
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72dc42006f
2
Makefile
2
Makefile
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@ -5,7 +5,7 @@ INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_
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CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
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LDFLAGS=-lm
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OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/anti_aim.c.o obj/features/namechanger.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
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OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/anti_aim.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
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BIN=libhlcheat.so
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.PHONY: clean all inject
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@ -34,7 +34,6 @@ Also make sure to check out [[https://github.com/deboogerxyz/ahc][deboogerxyz/ah
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| Chams | =dz_visuals_chams= | off/players/hands/all |
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| Crosshair | =dz_visuals_crosshair= | off/length |
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| Tracers | =dz_visuals_tracers= | off/on |
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| Namechanger| =dz_misc_namechanger= | off/team/enemy/all |
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#+begin_quote
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*Note:* Aimbot FOV goes from 0 (off) to 180 (all enemies)
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@ -20,8 +20,6 @@ DECL_CVAR(visuals_friendly);
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DECL_CVAR(movement_antiaim);
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DECL_CVAR(movement_antiaim_view);
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DECL_CVAR(movement_fakeduck);
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DECL_CVAR(misc_namechanger);
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DECL_CVAR(misc_namechanger_speed);
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bool cvars_init(void) {
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@ -40,8 +38,6 @@ bool cvars_init(void) {
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REGISTER_CVAR(movement_antiaim, 0);
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REGISTER_CVAR(movement_antiaim_view, 0);
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REGISTER_CVAR(movement_fakeduck, 0);
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REGISTER_CVAR(misc_namechanger, 0);
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REGISTER_CVAR(misc_namechanger_speed, 10);
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if (IsCS16()) {
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REGISTER_CVAR(visuals_tracers, 0);
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} else {
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@ -33,9 +33,6 @@ void aimbot(usercmd_t* cmd);
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void custom_crosshair(void);
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void bullet_tracers(usercmd_t* cmd);
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/* src/features/namechanger.c */
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void check_namechanger_mode_and_execute(usercmd_t* cmd);
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/* src/features/anti_aim.c */
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void anti_aim(usercmd_t* cmd);
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@ -1,100 +0,0 @@
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#include <stdint.h>
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#include <cstring>
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#include <algorithm>
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#include <vector>
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#include "features.h"
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#include "../include/globals.h"
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#include "../include/cvars.h"
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#include "../include/util.h"
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#include "../include/game_detection.h"
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static int change_counter = 0;
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#define NAME_CHANGE_INTERVAL 10
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static int last_name_idx = -1;
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void change_name(const char* new_name) {
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if (!new_name) return;
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char command[256];
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snprintf(command, sizeof(command), "name \"%s\u0315 \"", new_name);
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i_engine->pfnClientCmd(command);
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}
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std::vector<char*> get_valid_names(bool (*filter)(cl_entity_t*)) {
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int max_players = 32;
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std::vector<char*> valid_names;
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for (int i = 0; i < max_players; i++) {
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cl_entity_t* ent = get_player(i);
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if (!ent) continue;
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if (!filter || filter(ent)) {
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valid_names.push_back(get_name(i));
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}
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}
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return valid_names;
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}
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void change_name_from_list(std::vector<char*>& names) {
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if (names.empty()) return;
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last_name_idx = (last_name_idx + 1) % names.size();
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char* name = names[last_name_idx];
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if (name) {
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change_name(name);
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printf("Changing name to: %s\n", name);
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}
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}
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void change_name_teammates() {
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auto names = get_valid_names(is_friend);
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std::random_shuffle(names.begin(), names.end());
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change_name_from_list(names);
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}
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void change_name_enemies() {
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auto names = get_valid_names([](cl_entity_t* ent) -> bool {
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return !is_friend(ent);
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});
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std::random_shuffle(names.begin(), names.end());
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change_name_from_list(names);
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}
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void change_name_all_players() {
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auto names = get_valid_names(nullptr);
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std::random_shuffle(names.begin(), names.end());
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change_name_from_list(names);
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}
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void change_name_based_on_mode(usercmd_t* cmd) {
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if (!CVAR_ON(misc_namechanger)) return;
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if (++change_counter < dz_misc_namechanger_speed->value) {
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return;
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}
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change_counter = 0;
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switch ((int)dz_misc_namechanger->value) {
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case 1:
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change_name_teammates();
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break;
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case 2:
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change_name_enemies();
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break;
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case 3:
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change_name_all_players();
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break;
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default:
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break;
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}
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}
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void check_namechanger_mode_and_execute(usercmd_t* cmd) {
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if (!CVAR_ON(misc_namechanger)) return;
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change_name_based_on_mode(cmd);
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}
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@ -65,7 +65,6 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
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aimbot(cmd);
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bullet_tracers(cmd);
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anti_aim(cmd);
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check_namechanger_mode_and_execute(cmd);
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correct_movement(cmd, old_angles);
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vec_clamp(cmd->viewangles);
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@ -46,8 +46,6 @@ DECL_CVAR_EXTERN(visuals_friendly);
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DECL_CVAR_EXTERN(movement_antiaim);
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DECL_CVAR_EXTERN(movement_antiaim_view);
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DECL_CVAR_EXTERN(movement_fakeduck);
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DECL_CVAR_EXTERN(misc_namechanger)
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DECL_CVAR_EXTERN(misc_namechanger_speed)
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/*----------------------------------------------------------------------------*/
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