Change cvar from 'cv_' to 'dz_'
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README.org
18
README.org
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@ -25,14 +25,14 @@ Also make sure to check out [[https://github.com/deboogerxyz/ahc][deboogerxyz/ah
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| Feature | Command | Values (0..n) |
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| Feature | Command | Values (0..n) |
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|------------+---------------+------------------------|
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|------------+---------------+------------------------|
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| Bhop | =cv_bhop= | off/on |
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| Bhop | =dz_bhop= | off/on |
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| Autostrafe | =cv_autostrafe= | off/rage/legit |
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| Autostrafe | =dz_autostrafe= | off/rage/legit |
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| Aimbot | =cv_aimbot= | off/fov* |
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| Aimbot | =dz_aimbot= | off/fov* |
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| Autoshoot | =cv_autoshoot= | off/on* |
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| Autoshoot | =dz_autoshoot= | off/on* |
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| ESP | =cv_esp= | off/3d-box/name/all |
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| ESP | =dz_esp= | off/3d-box/name/all |
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| Chams | =cv_chams= | off/players/hands/all* |
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| Chams | =dz_chams= | off/players/hands/all* |
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| Crosshair | =cv_crosshair= | off/length |
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| Crosshair | =dz_crosshair= | off/length |
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| Tracers | =cv_tracers= | off/on* |
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| Tracers | =dz_tracers= | off/on* |
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#+begin_quote
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#+begin_quote
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@ -40,7 +40,7 @@ Also make sure to check out [[https://github.com/deboogerxyz/ahc][deboogerxyz/ah
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#+end_quote
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#+end_quote
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#+begin_quote
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#+begin_quote
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*Note:* If =cv_autoshoot= is enabled, and =cv_aimbot= is enabled, it will stop
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*Note:* If =dz_autoshoot= is enabled, and =dz_aimbot= is enabled, it will stop
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attacking if there is no visible target.
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attacking if there is no visible target.
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#+end_quote
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#+end_quote
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@ -42,7 +42,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
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/* These 2 vars are used to store the best target across iterations.
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/* These 2 vars are used to store the best target across iterations.
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* NOTE: The default value of best_fov will be the aimbot fov */
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* NOTE: The default value of best_fov will be the aimbot fov */
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float best_fov = cv_aimbot->value;
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float best_fov = dz_aimbot->value;
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vec3_t best_delta = { 0, 0, 0 };
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vec3_t best_delta = { 0, 0, 0 };
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for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
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for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
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@ -15,7 +15,7 @@ enum chams_settings {
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visible_flags visible_mode;
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visible_flags visible_mode;
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bool chams(void* this_ptr) {
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bool chams(void* this_ptr) {
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const int setting = cv_chams->value == 5.0f ? 7 : cv_chams->value;
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const int setting = dz_chams->value == 5.0f ? 7 : dz_chams->value;
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if (setting == DISABLED)
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if (setting == DISABLED)
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return false;
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return false;
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@ -5,7 +5,7 @@
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#include "../include/cvars.h"
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#include "../include/cvars.h"
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#include "../include/util.h"
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#include "../include/util.h"
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/* For cv_esp */
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/* For dz_esp */
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enum esp_values {
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enum esp_values {
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ESP_OFF = 0,
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ESP_OFF = 0,
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ESP_BOX = 1,
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ESP_BOX = 1,
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@ -98,7 +98,7 @@ static bool gl_draw2dbox(vec3_t o, int bh) {
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}
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}
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void esp(void) {
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void esp(void) {
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const int setting = (int)cv_esp->value;
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const int setting = (int)dz_esp->value;
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if (setting == ESP_OFF)
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if (setting == ESP_OFF)
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return;
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return;
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@ -14,7 +14,7 @@ void custom_crosshair(void) {
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int my = game_info->m_height / 2;
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int my = game_info->m_height / 2;
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/* The real length is sqrt(2 * (len^2)) */
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/* The real length is sqrt(2 * (len^2)) */
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const int len = cv_crosshair->value;
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const int len = dz_crosshair->value;
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const int gap = 1;
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const int gap = 1;
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const float w = 1;
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const float w = 1;
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const rgb_t col = { 255, 255, 255 };
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const rgb_t col = { 255, 255, 255 };
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@ -82,7 +82,7 @@ void bhop(usercmd_t* cmd) {
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/* Autostrafe if enabled. Check if we are in the air and holding space. */
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/* Autostrafe if enabled. Check if we are in the air and holding space. */
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if (is_jumping) {
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if (is_jumping) {
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switch ((int)cv_autostrafe->value) {
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switch ((int)dz_autostrafe->value) {
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case 1:
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case 1:
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autostrafe_rage(cmd);
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autostrafe_rage(cmd);
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break;
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break;
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@ -74,7 +74,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
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int h_HUD_Redraw(float time, int intermission) {
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int h_HUD_Redraw(float time, int intermission) {
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int ret = ORIGINAL(HUD_Redraw, time, intermission);
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int ret = ORIGINAL(HUD_Redraw, time, intermission);
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if (cv_watermark->value) {
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if (dz_watermark->value) {
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/* Watermark */
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/* Watermark */
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engine_draw_text(5, 5, "https://git.deadzone.lol/Wizzard/goldsource-cheat", (rgb_t){ 0, 255, 255 });
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engine_draw_text(5, 5, "https://git.deadzone.lol/Wizzard/goldsource-cheat", (rgb_t){ 0, 255, 255 });
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}
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}
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@ -164,8 +164,8 @@ void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
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/*----------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------*/
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void h_CL_Move() {
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void h_CL_Move() {
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if (cv_clmove->value != 0) {
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if (dz_clmove->value != 0) {
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for (int i = 0; i < (int)cv_clmove->value; i++)
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for (int i = 0; i < (int)dz_clmove->value; i++)
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CALL_ORIGINAL(detour_data_clmove, clmove_type);
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CALL_ORIGINAL(detour_data_clmove, clmove_type);
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}
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}
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@ -5,7 +5,7 @@
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#include "sdk.h"
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#include "sdk.h"
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#include "globals.h"
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#include "globals.h"
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#define CVAR_PREFIX "cv_"
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#define CVAR_PREFIX "dz_"
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#define CVAR_HACK_ID 0x4000 /* (1<<14) One that is not in use by the game */
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#define CVAR_HACK_ID 0x4000 /* (1<<14) One that is not in use by the game */
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/*
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/*
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@ -16,17 +16,17 @@
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*
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*
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* prefix | meaning
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* prefix | meaning
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* -------+-------------------------------
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* -------+-------------------------------
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* cv_* | cvar variable
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* dz_* | cvar variable
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*/
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*/
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#define DECL_CVAR(name) cvar_t* cv_##name = NULL;
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#define DECL_CVAR(name) cvar_t* dz_##name = NULL;
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#define DECL_CVAR_EXTERN(name) extern cvar_t* cv_##name;
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#define DECL_CVAR_EXTERN(name) extern cvar_t* dz_##name;
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#define REGISTER_CVAR(name, value) \
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#define REGISTER_CVAR(name, value) \
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cv_##name = \
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dz_##name = \
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i_engine->pfnRegisterVariable(CVAR_PREFIX #name, #value, CVAR_HACK_ID);
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i_engine->pfnRegisterVariable(CVAR_PREFIX #name, #value, CVAR_HACK_ID);
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#define CVAR_ON(name) (cv_##name->value != 0.0f)
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#define CVAR_ON(name) (dz_##name->value != 0.0f)
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/*----------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------*/
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