Use get_entity instead of GetEntityByIndex
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a257317f58
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@ -66,9 +66,10 @@ void esp(void) {
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/* Iterate all clients */
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/* Iterate all clients */
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for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
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for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
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cl_entity_t* ent = i_engine->GetEntityByIndex(i);
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cl_entity_t* ent = get_entity(i);
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if (!valid_client(ent) || vec_is_zero(ent->origin))
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if (!ent || !valid_client(ent) || !is_alive(ent) ||
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vec_is_zero(ent->origin))
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continue;
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continue;
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const int bh = 70;
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const int bh = 70;
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@ -84,7 +85,7 @@ void esp(void) {
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continue;
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continue;
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i_engine->pfnDrawSetTextColor(1, 1, 1);
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i_engine->pfnDrawSetTextColor(1, 1, 1);
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i_engine->pfnDrawConsoleString(s_top[0], s_top[1],
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i_engine->pfnDrawConsoleString(s_top[0] - 5, s_top[1] - 2,
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get_name(ent->index));
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get_name(ent->index));
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}
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}
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}
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}
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