Add this_game_id global
For storing the current game we are playing
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@ -8,6 +8,8 @@
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#include "include/sdk.h"
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#include "include/sdk.h"
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#include "include/util.h"
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#include "include/util.h"
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enum game_id this_game_id = HL;
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void* hw;
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void* hw;
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void** h_client;
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void** h_client;
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DECL_INTF(cl_enginefunc_t, engine);
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DECL_INTF(cl_enginefunc_t, engine);
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@ -25,6 +27,8 @@ extra_player_info_t* player_extra_info;
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/* Updated in CL_CreateMove hook */
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/* Updated in CL_CreateMove hook */
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cl_entity_t* localplayer = NULL;
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cl_entity_t* localplayer = NULL;
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/*----------------------------------------------------------------------------*/
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bool globals_init(void) {
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bool globals_init(void) {
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/*
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/*
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* Get handler for hw.so
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* Get handler for hw.so
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@ -4,6 +4,13 @@
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#include "sdk.h"
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#include "sdk.h"
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enum game_id {
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HL = 0, /* Half-Life 1 */
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CS = 1, /* Counter-Strike 1.6 */
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TF = 2, /* Team Fortress Classic */
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DOD = 3, /* Day of Defeat */
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};
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/*----------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------*/
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/*
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/*
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@ -26,6 +33,8 @@
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/*----------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------*/
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extern game_id this_game_id;
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extern void* hw;
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extern void* hw;
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extern void** h_client; /* hClientDLL hander */
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extern void** h_client; /* hClientDLL hander */
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DECL_INTF_EXTERN(cl_enginefunc_t, engine);
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DECL_INTF_EXTERN(cl_enginefunc_t, engine);
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