Cast player_extra_info depending on current game
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src/util.c
22
src/util.c
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@ -36,12 +36,26 @@ bool is_friend(cl_entity_t* ent) {
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return false;
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/* Check the current game because this method only works for some games */
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if (this_game_id == CS || this_game_id == TF)
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return player_extra_info[ent->index].teamnumber ==
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player_extra_info[localplayer->index].teamnumber;
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else
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switch (this_game_id) {
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case TF: {
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extra_player_info_t* info = (extra_player_info_t*)player_extra_info;
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return info[ent->index].teamnumber ==
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info[localplayer->index].teamnumber;
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}
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case CS: {
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extra_player_info_cs_t* info =
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(extra_player_info_cs_t*)player_extra_info;
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return info[ent->index].teamnumber ==
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info[localplayer->index].teamnumber;
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}
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case HL:
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case DOD:
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default:
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return false;
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}
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}
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char* get_name(int ent_idx) {
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hud_player_info_t info;
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