Add bullet tracers

This commit is contained in:
8dcc 2023-07-31 15:55:01 +02:00
parent 87e6b34eee
commit d09fdf66b5
3 changed files with 28 additions and 0 deletions

View File

@ -31,5 +31,6 @@ void aimbot(usercmd_t* cmd);
/* src/features/misc.c */
void custom_crosshair(void);
void bullet_tracers(usercmd_t* cmd);
#endif /* FEATURES_H_ */

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@ -29,3 +29,29 @@ void custom_crosshair(void) {
gl_drawline(mx - gap, my + gap, mx - gap - len, my + gap + len, w, col);
gl_drawline(mx + gap, my + gap, mx + gap + len, my + gap + len, w, col);
}
void bullet_tracers(usercmd_t* cmd) {
/* Only draw if we are holding attack and we can shoot */
if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot())
return;
/* Get player eye pos, start of tracer */
vec3_t view_height;
i_engine->pEventAPI->EV_LocalPlayerViewheight(view_height);
vec3_t local_eyes = vec_add(localplayer->origin, view_height);
/* Get forward vector from viewangles */
vec3_t fwd;
i_engine->pfnAngleVectors(cmd->viewangles, fwd, NULL, NULL);
const int tracer_len = 3000;
vec3_t end;
end.x = local_eyes.x + fwd.x * tracer_len;
end.y = local_eyes.y + fwd.y * tracer_len;
end.z = local_eyes.z + fwd.z * tracer_len;
/* NOTE: Change tracer settings here */
const float w = 0.8;
const float time = 2;
draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time);
}

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@ -63,6 +63,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
bhop(cmd);
aimbot(cmd);
bullet_tracers(cmd);
correct_movement(cmd, old_angles);
vec_clamp(cmd->viewangles);