commit
c99976c5ef
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@ -8,6 +8,8 @@
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#include "include/sdk.h"
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#include "include/util.h"
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enum game_id this_game_id = HL;
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void* hw;
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void** h_client;
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DECL_INTF(cl_enginefunc_t, engine);
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@ -19,9 +21,14 @@ DECL_INTF(StudioModelRenderer_t, studiomodelrenderer);
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/* Game struct with some useful info */
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game_t* game_info;
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/* Array of extra_player_info's for each player */
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extra_player_info_t* player_extra_info;
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/* Updated in CL_CreateMove hook */
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cl_entity_t* localplayer = NULL;
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/*----------------------------------------------------------------------------*/
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bool globals_init(void) {
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/*
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* Get handler for hw.so
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@ -49,6 +56,9 @@ bool globals_init(void) {
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const char* SMR_STR = "g_StudioRenderer"; /* For clang-format */
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i_studiomodelrenderer = *(StudioModelRenderer_t**)dlsym(*h_client, SMR_STR);
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const char* PEI_STR = "g_PlayerExtraInfo"; /* For clang-format */
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player_extra_info = (extra_player_info_t*)dlsym(*h_client, PEI_STR);
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game_info = *(game_t**)dlsym(hw, "game");
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if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
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@ -23,12 +23,15 @@ DECL_HOOK(CL_Move);
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/*----------------------------------------------------------------------------*/
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bool hooks_init(void) {
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/* VMT hooking */
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HOOK(i_client, CL_CreateMove);
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HOOK(i_client, HUD_Redraw);
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HOOK(i_studiomodelrenderer, StudioRenderModel);
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/* OpenGL hooks */
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GL_HOOK(glColor4f);
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/* Detour hooks */
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void* clmove_ptr = dlsym(hw, "CL_Move");
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if (!clmove_ptr)
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return false;
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@ -4,6 +4,13 @@
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#include "sdk.h"
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enum game_id {
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HL = 0, /* Half-Life 1 */
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CS = 1, /* Counter-Strike 1.6 */
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TF = 2, /* Team Fortress Classic */
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DOD = 3, /* Day of Defeat */
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};
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/*----------------------------------------------------------------------------*/
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/*
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@ -26,6 +33,8 @@
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/*----------------------------------------------------------------------------*/
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extern game_id this_game_id;
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extern void* hw;
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extern void** h_client; /* hClientDLL hander */
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DECL_INTF_EXTERN(cl_enginefunc_t, engine);
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@ -35,6 +44,7 @@ DECL_INTF_EXTERN(engine_studio_api_t, enginestudio);
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DECL_INTF_EXTERN(StudioModelRenderer_t, studiomodelrenderer);
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extern game_t* game_info;
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extern extra_player_info_t* player_extra_info;
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extern cl_entity_t* localplayer;
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/*----------------------------------------------------------------------------*/
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@ -91,12 +91,15 @@
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bool hooks_init(void);
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void hooks_restore(void);
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/* VMT hooks */
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DECL_HOOK_EXTERN(void, CL_CreateMove, float, usercmd_t*, int);
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DECL_HOOK_EXTERN(int, HUD_Redraw, float, int);
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DECL_HOOK_EXTERN(void, StudioRenderModel, void* this_ptr);
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DECL_HOOK_EXTERN(void, StudioRenderModel, void*);
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DECL_HOOK_EXTERN(void, glColor4f, GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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/* OpenGL hooks */
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DECL_HOOK_EXTERN(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat);
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/* Detour hooks */
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DECL_HOOK_EXTERN(void, CL_Move);
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#endif /* HOOKS_H_ */
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@ -28,6 +28,7 @@ bool is_alive(cl_entity_t* ent);
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bool valid_player(cl_entity_t* ent);
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bool is_friend(cl_entity_t* ent);
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char* get_name(int ent_idx);
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game_id get_cur_game(void);
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vec3_t vec3(float x, float y, float z);
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bool vec_is_zero(vec3_t v);
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float vec_len2d(vec3_t v);
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@ -7,6 +7,7 @@
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#include "include/globals.h"
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#include "include/cvars.h"
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#include "include/hooks.h"
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#include "include/util.h"
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static bool loaded = false;
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return;
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}
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/* Get game version after injecting */
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this_game_id = get_cur_game();
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i_engine->pfnClientCmd("echo \"hl-cheat loaded successfully!\"");
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loaded = true;
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31
src/util.c
31
src/util.c
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#include <string.h>
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#include <math.h>
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#include <GL/gl.h>
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#include <dlfcn.h> /* dlsym */
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#include <unistd.h> /* getpagesize */
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#include <sys/mman.h> /* mprotect */
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}
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bool is_alive(cl_entity_t* ent) {
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/* TODO */
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return ent && ent->curstate.movetype != 6 && ent->curstate.movetype != 0;
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}
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}
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bool is_friend(cl_entity_t* ent) {
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/* TODO */
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if (!ent)
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return false;
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(void)ent;
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/* Check the current game because this method only works for some games */
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if (this_game_id == CS || this_game_id == TF)
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return player_extra_info[ent->index].teamnumber ==
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player_extra_info[localplayer->index].teamnumber;
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else
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return false;
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}
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return info.name;
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}
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game_id get_cur_game(void) {
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typedef void (*COM_ParseDirectoryFromCmd_t)(const char*, char*, int,
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const char*);
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COM_ParseDirectoryFromCmd_t COM_ParseDirectoryFromCmd =
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(COM_ParseDirectoryFromCmd_t)dlsym(hw, "COM_ParseDirectoryFromCmd");
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char game[FILENAME_MAX];
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COM_ParseDirectoryFromCmd("-game", game, sizeof(game), "valve");
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/* Get the current game we are playing */
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if (game[0] == 'c' && game[1] == 's') /* cstrike */
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return CS;
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else if (*game == 'd') /* dod */
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return DOD;
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else if (*game == 't') /* tfc */
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return TF;
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else
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return HL;
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}
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vec3_t vec3(float x, float y, float z) {
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vec3_t ret;
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Loading…
Reference in New Issue