Add extra_player_info_cs_t struct
Same as extra_player_info_t but for cstrike Change members of old one with stdint types
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@ -1,6 +1,8 @@
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#ifndef SDK_H_
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#ifndef SDK_H_
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#define SDK_H_
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#define SDK_H_
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#include <stdint.h>
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/*
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/*
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* cl_enginefunc_t:
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* cl_enginefunc_t:
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* sdk/cl_dll/cl_dll.h:40 -> sdk/engine/cdll_int.h:164 ---+
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* sdk/cl_dll/cl_dll.h:40 -> sdk/engine/cdll_int.h:164 ---+
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@ -320,17 +322,36 @@ typedef struct {
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} game_t;
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} game_t;
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/* sdk/cl_dll/hud.h */
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/* sdk/cl_dll/hud.h */
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#ifndef MAX_TEAM_NAME
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#define MAX_TEAM_NAME 16
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#endif
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typedef struct {
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typedef struct {
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short frags;
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int16_t frags;
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short deaths;
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int16_t deaths;
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short playerclass;
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int16_t playerclass;
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short health; /* UNUSED */
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int16_t health; /* UNUSED */
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bool dead;
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bool dead;
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short teamnumber;
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int16_t teamnumber;
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char teamname[MAX_TEAM_NAME];
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char teamname[16];
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} extra_player_info_t;
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} extra_player_info_t; /* hl1, tfc */
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typedef struct {
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int16_t frags;
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int16_t deaths;
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int16_t team_id;
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int32_t has_c4;
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int32_t vip;
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vec3_t origin;
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int32_t radarflash;
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int32_t radarflashon;
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int32_t radarflashes;
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int16_t playerclass;
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int16_t teamnumber;
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char teamname[16];
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bool dead;
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int32_t showhealth;
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int32_t health;
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char location[32];
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int32_t sb_health;
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int32_t sb_account;
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int32_t has_defuse_kit;
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} extra_player_info_cs_t; /* cstrike */
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#endif /* SDK_H_ */
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#endif /* SDK_H_ */
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